



Yes on both accounts. You get 10 MGP for each rock overturned and then a bonus of 100 MGP for every 20 rocks flipped. 1000 MGP if you move my furniture around so it has that...what's it called..."Fooie Shooie?"
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
I think in a recent interview Yoshida was musing on having emulated versions of FF1-6 as playable arcade games that you can place in your home and that to me is such a cool idea.
The only issue that he mentioned is finding somebody who can code it to work.
You mean like the emulators and web browsers people have modded into minecraft?
We already have bare bones "render cores" for SNES emulators that you can render to texture with. You'd just have to be compliant with the licensing.
Last edited by SquishyPlushie; 08-27-2023 at 09:04 AM.
Personally, I always thought housing areas having there own FATE/GATE-like events to help draw people in could be fun. Maybe if you're waiting in the city, a message will be announce that the event is up and will give you an option to teleport to one of the wards.
✧⁺⸜(●′▾‵●)⸝⁺✧
Yup, hence this post. Some 20 minute rotation event but the only way to access it is to go travel around housing districts.Personally, I always thought housing areas having there own FATE/GATE-like events to help draw people in could be fun. Maybe if you're waiting in the city, a message will be announce that the event is up and will give you an option to teleport to one of the wards.
✧⁺⸜(●′▾‵●)⸝⁺✧
Except visitors don't get to interact with anything other than the entry door at another player's house. I doubt it would work differently with your suggestion unless the proposed portals were placed in the common areas of a ward, in which case players still have no reason to visit the nearby houses. Their goal would be to get to the event.
If the idea is to generate more foot traffic in the wards, the wards themselves are the enemy. Each world now has 300 wards/subdivisions. That's spreads out the online population that wants to be visiting housing at the same time far too much. Most players are going to prefer going to the wards where their house, FC house or apartment is located. Those without any of those are likely just to go straight into ward 1 out of convenience. So ward 1 gets some increased traffic, the other wards remain mostly empty. What ever house closes to the entrance that has the proposed portal sees the majority of that traffic.
How funny if the house that gets the portal doesn't have guest access enabled.
What they really need to do is remove all gameplay other than decorating and RP from housing. When ownership of a house gates access to gameplay, it makes getting a house mandatory in the eyes of many. That adds to the problems we already see with housing because if someone can't get a house, they don't have access to that gameplay.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



