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  1. #371
    Player
    Mikey_R's Avatar
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    Apr 2014
    Posts
    1,619
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ivtrix View Post
    For some reason they don’t synch the big X.0 fights. The final fight of the 6.0 endwalker MSQ isn’t synched and a couple of friends and I rolled it in roulettes and we had to sandbag pretty hard to not ruin a new players experience since we are about 100ilvl over the mark for where it’s balanced at.
    It's worse than that. Any trial or raid (both normal and 24) at a level cap (50, 60, 70, 80 and 90) do not have any item level syncing imposed upon them. However, dungeons do. So why is it that it is ok for dungeons to have a sync but the rest of the content doesn't? It makes no sense.
    (1)

  2. #372
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,500
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Mikey_R View Post
    It's worse than that. Any trial or raid (both normal and 24) at a level cap (50, 60, 70, 80 and 90) do not have any item level syncing imposed upon them. However, dungeons do. So why is it that it is ok for dungeons to have a sync but the rest of the content doesn't? It makes no sense.
    One must look at the ratio of players who want the raids to have some challenge to those who want to face melt everything and move on.
    (1)

  3. #373
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    I don't have a problem with the story being a focus i just think something that is already extremely easy shouldn't be made even easier just because "it became mandatory.
    Again

    Why?

    WHAT would this accomplish? What purpose would it serve?

    One must look at the ratio of players who want the raids to have some challenge to those who want to face melt everything and move on.
    Well since we have no idea either way, how do you know who wants what.?
    (1)

  4. #374
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VelKallor View Post
    WHAT would this accomplish? What purpose would [not making already extremely easy content even easier] serve?
    Conversely, then, what purpose would making already extremely easy content even easier serve? It wouldn't expand its accessibility, despite making it even more painful for most players.
    (6)

  5. #375
    Player
    ChrysOCE's Avatar
    Join Date
    May 2022
    Posts
    469
    Character
    D'ark Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VelKallor View Post
    Again

    Why?

    WHAT would this accomplish? What purpose would it serve?



    Well since we have no idea either way, how do you know who wants what.?
    It would make the content more engaging and interesting. I don't think anyone is saying they should redesign it for EX/Savage/Ultimate level. SQ obviously thought the fights were suitable, for any player of that level, as the mechanics are in there. We just never see them, cause the ilvl creep. I mean, this is hyper focused on CT now, but its applicable to all of the content. Reduce the ilvl ceiling so that we are actually doing the content. Its not making it more difficult than it was originally intended but it would make it more interesting. Tanks might actually have to tank, healers might actually have to heal.

    If people wanna clear raids/trials/dungeons quickly without seeing mechanics, they can put up unsync PFs for that. That's the path they can take, if they want to skip mechanics and get things over with quickly.
    (6)

  6. #376
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,049
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    There is a line between things blowing up when you look at them (Aglaia/Euphrosyne/CT) and mind-numbing sponges that barely do anything of note (NieR). I hope SE is careful to walk that line if they do end up fixing the ilvl creep. Something like Dun Scaith/Orbonne Monastery is pretty good, enough mechanics happen to be moderately threatening but also don't overstay their welcome by absorbing damage like an oversized sponge.
    (6)

  7. #377
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    It would make the content more engaging and interesting.
    To whom? You? In making changes like this that affects a broader playerbase, you need to be a little more comprehensive. Your flippant answer tells me you havent considered the wider aspects.

    I don't think anyone is saying they should redesign it for EX/Savage/Ultimate level. SQ obviously thought the fights were suitable, for any player of that level, as the mechanics are in there. We just never see them, cause the ilvl creep.
    And thats your disconnect. Ilevel creep and instance design are two separate things. One is not the other. Actually heres what another player who saw your post had to say.

    they WANT to hardgate anyone that cant meet their "standards" right out of the game
    Care to comment?

    I mean, this is hyper focused on CT now, but its applicable to all of the content. Reduce the ilvl ceiling so that we are actually doing the content. Its not making it more difficult than it was originally intended but it would make it more interesting.
    Again, when designing content, "more interesting" to WHOM? You are dealing with a huge playerbase and a wide variety of people with varying skill and ability. How do you intend to compensate for that variation? You know little to NOTHING on game design, so maybe you need to come back with a more detailed precis on how this change will affect everyone. Not just what YOU want.

    Tanks might actually have to tank, healers might actually have to heal.
    They do now.

    If people wanna clear raids/trials/dungeons quickly without seeing mechanics, they can put up unsync PFs for that. That's the path they can take, if they want to skip mechanics and get things over with quickly.
    Ill say this again. CT is story content and you MUST address said content in that context. So far all I am seeing is you wanting things made "harder" for no real reason or stated actual purpose other than what you want.

    See the bigger picture. Then come talk to me.
    (3)
    Last edited by VelKallor; 08-25-2023 at 01:45 PM.

  8. #378
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,030
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It is story content, that doesn’t give you a free pass to not have to see mechanics; nor does CT present a good front for people who want to actually engage with the game. As I’ve said before even single player games expect competency out of, why is 14 excluded from this

    Let’s say you are a new player to the game who has some measure of experience with RPG’s or other MMO’s, what is the first piece of content you do that is really going to engage you……..maybe holminster switch, I guess a bad run of doma castle, why should we put a bad front to people who are even semi familiar with the genre in the name of excessive accessibility, you go on and on about how making anything remotely difficult is a great “filter” for people but what about the people who are filtered by the fact that the game is boring prior to around SB if you have any familiarity with the genre (heaven help you pick a healer as your starting class), anectodal evidence is limited but I have more than a few friends who I have tried to drag into 14 who give up because 14’s first 150 hours are boring as hell, why are they less important than the person who can’t interact with a level 50 rotation.

    Returning CT to its original difficulty presents a better front for newer people who want something to do in the lower levels without being any more of a wall for lower skilled players than current CT

    Casual people love to go on about how “if you want more difficult content in current duties then you can make a PF and MINE them, how about if you are getting walled by current CT (read nobody) then you make a PF asking to be carried through CT
    (4)

  9. #379
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    It is story content, that doesn’t give you a free pass to not have to see mechanics
    They dont see mechanics in CT? News to me.

    nor does CT present a good front for people who want to actually engage with the game.
    A sweeping generalisation and and opinion supported by well..nothing other than your own bias.

    Let’s say you are a new player to the game who has some measure of experience with RPG’s or other MMO’s, what is the first piece of content you do that is really going to engage you……..maybe holminster switch
    I found Sastasha engaging. I loved it. I enjoyed a lot of instances. How do you know who finds what engaging? Where is all of this coming from?

    Holminster Switch is far along in MSQ...why are you skipping past all the other instances before it?

    Returning CT to its original difficulty presents a better front for newer people who want something to do in the lower levels without being any more of a wall for lower skilled players than current CT
    And your proof that this is even remotely approaching the truth is...what exactly? "Presents a better front"..how did you reach this conclusion? How do you know any of this?

    Casual people love to go on about how “if you want more difficult content in current duties then you can make a PF and MINE them, how about if you are getting walled by current CT (read nobody) then you make a PF asking to be carried through CT
    Says who? When? Where? How do you know all of this anyway? All I am seeing is a load of imagined memes and absolute assumptions based on nothing..how do you know what anyone wants or thinks?

    You dont.

    Do you?
    (1)

  10. #380
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,030
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^so my experience with other people is invalid but since you have the reverse experience that’s totally valid as a criticism/counterpoint

    Do you not see the flaw in your own arguments, I presented mine and a lot of my friends perspectives on this, but apparently that’s just bias and generalisation, but you take the opposing side as a given that I have to disprove, what evidence do you have the average person finds sastasha engaging
    (4)
    Last edited by Supersnow845; 08-25-2023 at 01:57 PM.

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