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  1. #71
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    There is no rebuttal to be had when the entire game is based on incentivizing its players to do encourage them to do things.

    At most your assumption of "if it needs incentive then it probably isn't good" is massively asinine. People have been doing Frontline with incentive as minimal as Daily Challenge and the Battlepass debut with CC Series 1 was a welcome addition when it aired along with 5v5 CC. The mode is still being played even way past a Series' release date, so the issue is hardly the mode.

    The battlepass items should absolutely return though with Dawntrail ideally with Trophy Crystals, one Battlepass at a time.
    It has nothing to do with "incentive" and all to do with the fact that it's time limited. PVP prestige rewards are fine, that's the nature of a competitive scene.

    The FOMOpass however gives the players a hard time limit to obtain mounts, armors, minions, emotes, and frames, and if you for one reason or another can't do them you lose access to them forever. (I say forever, but they said they would bring them back in some way. A year and a half later though and they still haven't done that.)

    There's a big difference between INCENTIVIZING players, and COERCING them into playing 150+ matches of PVP on threat of locking them out of rewards forever. Seasonal events have the good sense to be done in an hour or less, and bring their rewards back in the shop or later events, and aren't remotely as egregious.
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  2. #72
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    If you want me playing pvp add an anti cheat like riot vanguard.
    Throwing cosmetics in won't do it.

    You can blame Blizzard for that one with pretending to care while letting botters rage bot free for years even after being reported with video evidence and being overall obvious. I do MMOs for the PvE, since people cannot control themselves with botting in PvP games. People tend to get sunk cost fallacy trapped and mentally validate botting. It's not just a sunk cost to store mtx pipeline in video games.
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    Last edited by SquishyPlushie; 08-25-2023 at 02:11 AM.

  3. #73
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CerusSerenade View Post
    It has nothing to do with "incentive" and all to do with the fact that it's time limited. PVP prestige rewards are fine, that's the nature of a competitive scene.

    The FOMOpass however gives the players a hard time limit to obtain mounts, armors, minions, emotes, and frames, and if you for one reason or another can't do them you lose access to them forever. (I say forever, but they said they would bring them back in some way. A year and a half later though and they still haven't done that.)

    There's a big difference between INCENTIVIZING players, and COERCING them into playing 150+ matches of PVP on threat of locking them out of rewards forever. Seasonal events have the good sense to be done in an hour or less, and bring their rewards back in the shop or later events, and aren't remotely as egregious.
    I see your point now I suppose. Yeah imo the Battlepass is there to encourage play in the respective BP period, that's the point and I think that especially in the case of Battlepasses the items shkuld become available by alternate methods, permanently after a specified amount of time passed. Though I admit I sort of expected to start rolling out Series 1 rewards into the Crystal vendor when Series 3 came out. Thats 4 months of unavailability but now its like a year. I don't vibe with that.

    I can't see it as coercing however. Or maybe I don't because I don't hate pvp in the first place.

    That said, the numbers about matches played for Rank 25 are off. It's significantly less.



    It's essentially doing a daily CC and still losing for three months, which takes no more than 10min. You accelerate the process with each win and each subsequent match played that day, which naturally piles up the more you play the mode for itself and practice.
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  4. #74
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I see your point now I suppose. Yeah imo the Battlepass is there to encourage play in the respective BP period, that's the point and I think that especially in the case of Battlepasses the items shkuld become available by alternate methods, permanently after a specified amount of time passed. Though I admit I sort of expected to start rolling out Series 1 rewards into the Crystal vendor when Series 3 came out. Thats 4 months of unavailability but now its like a year. I don't vibe with that.

    I can't see it as coercing however. Or maybe I don't because I don't hate pvp in the first place.

    That said, the numbers about matches played for Rank 25 are off. It's significantly less.



    It's essentially doing a daily CC and still losing for three months, which takes no more than 10min. You accelerate the process with each win and each subsequent match played that day, which naturally piles up the more you play the mode for itself and practice.
    From my information it says that the total exp needed is 108,000 series exp to get to rank 25.

    Assuming you lost every CC match, that's 155 lost matches (108,000/700=154.2), or 120 if you won every match. (108,000/900=120)

    I don't know if they reduced the total amount needed, which WOULD be a positive, but I'd need to look around to see if anyone else has seen that.

    https://ffxiv.consolegameswiki.com/w...ies_Malmstones
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    Last edited by CerusSerenade; 08-25-2023 at 02:24 AM.

  5. #75
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CerusSerenade View Post
    From my information it says that the total exp needed is 108,000 series exp to get to rank 25.

    Assuming you lost every CC match, that's 155 lost matches (108,000/700=154.2), or 120 if you won every match. (108,000/900=120)

    I don't know if they reduced the total amount needed, which WOULD be a positive, but I'd need to look around to see if anyone else has seen that.

    https://ffxiv.consolegameswiki.com/w...ies_Malmstones
    Odd. I will concede I am a bit uncertain now, I used this as a reference since it got posted before here specifically.in relation to this dispute.
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