Results -9 to 0 of 8

Threaded View

  1. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,201
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    You can macro them all into one button, however it won't work well for multiple reasons.

    First, macro actions can't be queued, so pressing the macro in the middle of an animation lock won't work. The action will only activate if you press the button after any GCD and animation locks finish, so you'll lose about 0.2s on every action.

    Example 1: [delayed GCD] Heat Blast (Gauss Round) > [delayed GCD] Heat Blast

    It's also possible that you'll press the button expecting to Heat Blast, but because you're still in a GCD lock but not an animation lock you'll use Gauss Round or Ricochet, which will lose you about 1.0s on your next Heat Blast and then you might not be able to use all of them before your Hypercharge window ends.

    Example 2: [delayed GCD] Heat Blast (Gauss Round) (Ricochet) [delays next GCD even more] > [very delayed GCD] Heat Blast


    Second, even if you timed your macro presses perfectly so that you didn't double activate oGCD actions, whichever oGCD action comes first in the macro will have priority over the other, so if you have two charges of Gauss Round and two charges of Ricochet but Gauss Round comes first in your macro, you will have to spend the two charges of Gauss Round before you can spend any Ricochet. This will cause Ricochet to accumulate another charge and overcap, wasting charges that Heat Blast would generate.

    Example 3: [delayed GCD] Heat Blast (Gauss Round) > [delayed GCD] Heat Blast (Gauss Round) [Gauss Round gets another charge from second Heat Blast, Ricochet Overcaps] > [delayed GCD] Heat Blast (Gauss Round) [lose another 1/2 charge of Ricochet]


    Better would be to put your Heat Blast, Gauss Round, and Ricochet buttons near each other so that you can 1-2-1-3 or 2-1-2-3 easily.
    (0)
    Last edited by Rongway; 08-22-2023 at 09:20 AM.

Tags for this Thread