The casuals right now sweating imagining your idea and having to actually not be afk all the time in roulettes :If cbu3 doesn't want harder content then how about removing the scripted fights?
The solution is simple, remove the script and let boss encounters do mechanics randomly.
An example of this would be Amon (should be Amen, but I'll forgive them since they're eurocentric) in Crystal Tower. Instead of:
auto attacks
2. Circles on the ground
auto attacks
3. Line lazer
auto attacks
4. Meteor towers
auto attacks
5. Stand on circles
Rinse and repeat
It would be:
auto attacks
2. Rng script: Stand on circles
auto attacks
3. Rng script (can't use stand on circle): Meteor towers
auto attacks
4. Rng script (can't use stand on circles nor meteor towers): Circles were 10 people stand on them
auto attacks
5. Rng script (can't use circles, meteor showers, nor stand on circles): Use line lazer
Now all of a sudden a Crystal Tower run you did today is different from the one you do tomorrow.
This way you kinda keep the same difficulty but you keep the user (player) engaged in the fight as they don't know what will happen next during the fight. Currently the game's extremely predicted, to the point where a preteen could learn the scripted fight and rarely ever take damage. That's the level of engagement of this game.
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Randomizing mechanics wouldn't change anything if they're already AFKing through the fights. They could still AFK because ignoring mechanics has been proven non-fatal.
I'm fine with randomizing as long as mechanics were already introduced to the player through bosses that were previously defeated either in MSQ or earlier parts of the same duty. If new mechanics get introduced, then have the mechanics appear in a specific order at the start of the encounter than randomize them after that. Ultimately there is still going to be a dance involved but it's just the order of the steps changing instead of the steps being completely different.
What is fun to you may not be fun to another player.I don't know why people on these forum are so against the idea of fun. Doing the exact same fight is just boring. Having said that, fights have some degree of randomness already (albeit very little), yet nobody cares. It's just a fun thing if you raid and you get "(un)lucky" and everyone laughs about it.
As for getting an unlucky combination, like you said it's something to laugh about and try again. Unfortunately, too many players present any type of failure as meaning a player is bad and so players hate getting placed into situations where there's a strong chance of failure. It's rather ironic considering that the players who fail the most are the highly skilled players tackling the most difficult content. They don't let failure hold them back. Those who leave a party after a single wipe do.
Last edited by Jojoya; 08-23-2023 at 09:23 AM.
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