Okay, you've again got some weird definition going on. Not everyone who steps into Savage is thereby a "hardcore" player, or there would be zero purpose for the term. Grey parse or orange, floor-mop or carry, there just for the chuckles or sweating, they'd all equally be "hardcore". We already have a term for all those who do Savage raids. It's "Savage raiders". Or "people who play Savage".
By any use of the term not purposely meant to be circuitous and redundant, "hardcore" generally refers to people who engage with the gameplay systems deliberately, and usually tend to enjoy the game-within-the-game of learning those system well. No one actually optimizing the hell out of their job is going to bottlenecked by the 50-150 party dps difference between SMN and RDM. That's less than a fifth of a percent of the party's DPS.
So no, not the "hardcore" players who are most likely to block a fellow hardcore player from coming on an RDM. It's utterly irrelevant to them in terms of clear potential, and simply shows up as obvious imbalance --that the easier, more risk-free, and therefore more reliable job not only gets more output for the same amount of effort, but even typically has a higher ceiling-- that may or may not be nonetheless worth commenting on.
Okay, so by your definition, for that to be a "hardcore player" complaint, it must come from "hardcore" content. So... where's the WAR complaining about their AoE shape as it regards Savage? If the complaint comes from dungeons, after all, by your definition, it has to be a "casual" complaint, since it comes from "casual" content, never mind how the player actually is/enjoys engaging with that content, whether they like complexity in the combat itself, etc.There were hardcore players asking why WAR had a different shape AOE than the other Tanks



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