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  1. #71
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Not to detail the thread, but you're incorrect.

    Indeed, didn't we HAVE a discussion where you were the one arguing that RDM was being benched in hardcore content (thus by hardcore players) because it wasn't doing more damage and those players were swapping to either BLM (if they wanted more damage) or SMN (if they wanted less effort)? There are hardcores ALL THE TIME asking for RDM and SMN to not get raise taxes anymore.

    Those aren't casual players.
    Okay, you've again got some weird definition going on. Not everyone who steps into Savage is thereby a "hardcore" player, or there would be zero purpose for the term. Grey parse or orange, floor-mop or carry, there just for the chuckles or sweating, they'd all equally be "hardcore". We already have a term for all those who do Savage raids. It's "Savage raiders". Or "people who play Savage".

    By any use of the term not purposely meant to be circuitous and redundant, "hardcore" generally refers to people who engage with the gameplay systems deliberately, and usually tend to enjoy the game-within-the-game of learning those system well. No one actually optimizing the hell out of their job is going to bottlenecked by the 50-150 party dps difference between SMN and RDM. That's less than a fifth of a percent of the party's DPS.

    So no, not the "hardcore" players who are most likely to block a fellow hardcore player from coming on an RDM. It's utterly irrelevant to them in terms of clear potential, and simply shows up as obvious imbalance --that the easier, more risk-free, and therefore more reliable job not only gets more output for the same amount of effort, but even typically has a higher ceiling-- that may or may not be nonetheless worth commenting on.

    There were hardcore players asking why WAR had a different shape AOE than the other Tanks
    Okay, so by your definition, for that to be a "hardcore player" complaint, it must come from "hardcore" content. So... where's the WAR complaining about their AoE shape as it regards Savage? If the complaint comes from dungeons, after all, by your definition, it has to be a "casual" complaint, since it comes from "casual" content, never mind how the player actually is/enjoys engaging with that content, whether they like complexity in the combat itself, etc.
    (3)
    Last edited by Shurrikhan; 08-20-2023 at 05:10 AM.

  2. #72
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    By any use of the term not purposely meant to be circuitous and redundant, "hardcore" generally refers to people who engage with the gameplay systems deliberately, and usually tend to enjoy the game-within-the-game of learning those system well. No one actually optimizing the hell out of their job is going to bottlenecked by the 50-150 party dps difference between SMN and RDM. That's less than a fifth of a percent of the party's DPS.
    Then there's no reason for you to argue that SMN needs to be more complicated and is making RDM get sidelined by hardcore players, since that isn't happening.

    Good talk.

    .

    [EDIT: Also, so we're entirely clear:

    As always, you say I'm saying things I'm not saying. No where did I say "doing Savages makes one hardcore" nor the converse "everyone doing 4 mans is casual".

    Read what I said not the strawman you want me to have said since it makes your arguments easier:

    It was not Casual players asking for these changes. The changes that have been asked for and the discussions about similar topics are led by the hardcore elements of the community. Those heavily engaged with theorycrafting, mathing optimal rotations and solutions to game systems, and complaining about inefficiencies or various breaks from what they consider more ideal.

    Casual players don't do any of that, and aren't even engaging with these topics most of the time. Thus the changes cannot have been made based on Casual feedback, since Casuals don't give that kind of feedback in the first place.

    At best, you could argue the complaints are made by midcore players trying to break into being hardcore players, but that ignores that many in these types of discussions ARE hardcore players, not midcore and not casual. Hardcore players DO complain about these types of things, and do so all the time. I'm not sure why you want to blame "the dirty casuals" for everything when they're the most happy-go-lucky types who don't complain about game systems in the first place, other than to deflect blame from the people you hold on a pedestal being the ones actually doing this.]

    .

    EDIT2:

    Quote Originally Posted by Shurrikhan View Post
    Nice strawman. I've never said...
    Uh-huh.

    Sure, whatever.

    Doesn't change the fact casuals aren't asking for these things, these changes are not made due to casual requests, and they aren't made for casuals. You can hate on casuals all you want, but as it turns out, they AREN'T responsible for all the ills in the game. I'm edit appending this to my prior post since I'm genuinely not interested in you derailing another thread nor me contributing to/helping you derail it. Keep believing the fantasy, I guess. o7
    (1)
    Last edited by Renathras; 08-20-2023 at 07:19 AM. Reason: Marked with EDIT

  3. #73
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,621
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    The first 2 are going to be simple ones:

    1) The ability to change an actions VFX to something else. Obvious ones would be returning upgraded actions to the 'weaker' actions, ie. changing Royal Authority to look like Rage of Halone, or giving WHM the Stone/Aero spells back. This could also be expanded to allow previous actions that have been removed to be available more freely to be put almost anywhere, by that I mean you can replace DRK's Syphon Strike and Soul Eater with Spinning Slash and power Slash, or even making one of them have the Scourge animation, or allowing Flood of Darkness or Shadowbringer to have the Dark Passenger animation.

    2) The ability to change the colours of a weapon's glow. Imagine changing Ifrit's weapons from having a red/orange flame to a blue flame or that relic weapon where the glow just doesn't suit? Change it.

    The last, more focused on gameplay:

    3) Variable routes in dungeons, just have the routes be based on various factors. For example, have rotes based on choices, ie. people choose the route, maybe different routes based on how quickly you beat a boss, or various routes based on what jobs happen to be in the dungeon. Routes would all be about the same length however, you might fight different bosses based on the routes taken, or having the same boss with different mechanics. They could even add new routes to old dungeons as different jobs are released.
    (1)

  4. #74
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Then there's no reason for you to argue that SMN needs to be more complicated and is making RDM get sidelined by hardcore players, since that isn't happening.
    Nice strawman. I've never said actual hardcore players are sidelining RDM. I said it gets sidelined by players who occasionally do Savage but are relatively casual and thereby bloat their entry requirements to pad their margins of success against the mistakes they'll likely make.

    As always, you say I'm saying things I'm not saying. No where did I say "doing Savages makes one hardcore"
    Given that the example was specifically Savages, of which you said...
    Quote Originally Posted by Renathras View Post
    hardcore content (thus by hardcore players)
    ...Sure, mate.

    Thus the changes cannot have been made based on Casual feedback, since Casuals don't give that kind of feedback in the first place.
    When the same posts asking for a given simplification is plagued with factual errors about the job's rotation, references only (how they felt very very good after they saved their party from a wipe in, or were annoyed by gathering/hitting all mobs in) 4-man dungeons, or explicitly states that they haven't yet hit endgame or don't much care about how to play well... why should I think that's somehow not feedback from a fairly casual player?

    _____________________

    Quote Originally Posted by Renathras View Post
    Of course, you also get the things no one at all - hardcore or casual - was asking for, that weren't done for hardcores OR for casuals, instead being done for the Devs to make their balancing job easier (that's the reason for stuff like Kaiten).
    Ffs, Kaiten's removal was not in the interest of balance. They had more trouble balancing SAM after Kaiten's removal. The community, casual to midcore to hardcore, complained about stupidly inefficient button-bloated designs like Shoha II not just being a fall-off component of Shoha, Namikiri's button not replacing Ikishoten's, etc., and then in gloriously traditional XIV dev form, that got misconstrued somehow to "action bloat". It had nothing whatsoever to do with balance.

    If they wanted simply to reduce the variance between SAM's output resulting from identical actions, they would have simply replaced Kaiten's +50% damage modifier with "Guarantees a critical strike. Damage increases with critical hit chance" and faintly tuned down just Midare, rather than having to make changes to the majority of SAM's offensive kit.
    (2)
    Last edited by Shurrikhan; 08-20-2023 at 07:35 AM.

  5. #75
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I only have one thing to add but I really wish we had more than one kind of weapon for each job. Especially for SCH/SMN the books are just not all that great and for the last 3 or so expansions the two have just been palette swaps of each other anyway.
    (1)

  6. #76
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,382
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    1. Island Sanctuary now has a fully customisable player house. Also, SE invents quantum server storage lol because that’s the only way that’s happening

    2. Bard and Archer become separate jobs. End the suffering of Bards and Archers everywhere by letting them be separate jobs. Bard either as a caster dps or healer. They can just ignore the other 21 jobs and an entire expansion while they work on it lol. Wait, people like it how it is and they’d hate these changes? Can I magic them away too lol

    3. Gil trees. I want to plant trees that grow Gil because I’m kinda poor lol I spend all my money on glamours

    Can I wish for more wishes? Lol
    (0)
    Last edited by Connor; 08-20-2023 at 06:40 AM.

  7. #77
    Player
    Renalt's Avatar
    Join Date
    Apr 2022
    Location
    Uldah
    Posts
    3,886
    Character
    Renalt El'doran
    World
    Balmung
    Main Class
    Bard Lv 90
    1. I wish I was a little bit taller.

    2. I wish I was a baller.

    3. I wish I had a girl who looked good, I would call her.
    (3)
    When you deal with human beings, never count on logic or consistency.

    Fluid like water. Smooth like silk. Pepperoni like pizza.

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