It matches its etymological, connotative, and denotative uses. And you are the one who chose to nitpick word-choice despite it being only one of many words used to the same effect and having been paraphrased for your understanding multiple times now.
Your sub-dividing those groups does not change the simple fact that you can support all those desires within the same kit so long as those desires are not specifically reductive of what's permitted to other (e.g. "I not only want my gameplay loop to feel pretty complete and satisfying even when only engaging with it at very simple level, but also want no one else on my job to even be capable of anything more than that simple level of engagement.")You misrepresent the groups, which is why you end up with an incorrect conclusion.
You're ~90% of the way to the throughput of hyperoptimization just by hitting your GCDs on time, minimizing overhealing, and just not leaving your oGCDs untouched. You need only about 75% to clear. What godsdamned difference does it make to you if someone plays with more of that kit than you do? You don't even need to put the rest on your bar to clear that content.
Find me anywhere in that post that says anything specifically about damage. This is about cognitive load and that you need only meet a incredibly requirement thereof and that it therefore makes no sense to limit what other people are allowed to engage with.damage
I chose three levels because even under the simplicity of current healing, a good third of what each job is capable of is excessive even for Savage. So you have what little is actually necessary even now (above, "X"), and what little further carry potential we have even now (above, "Y"), and then literally ANYTHING more ("Z"). They're not grouping of specific desires; their simply the sum cognitive load available of whatever considerations the kit may at least very modestly reward.
I'm starting to think it's "wherever your using shit I don't want to use could give you an advantage in itself even if not necessarily a net advantage (since, by my not using any of that, I can better focus on the things that have far less diminished rewards-per-effort-put-in --like minimizing overhealing and always-be-casting-- to likely greater overall performance until we're both past the point of being able to make basic mistakes)."



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