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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Which is not what truncate means.

    I'm not going to keep arguing this because it's a stupid semantic argument.
    It matches its etymological, connotative, and denotative uses. And you are the one who chose to nitpick word-choice despite it being only one of many words used to the same effect and having been paraphrased for your understanding multiple times now.

    You misrepresent the groups, which is why you end up with an incorrect conclusion.
    Your sub-dividing those groups does not change the simple fact that you can support all those desires within the same kit so long as those desires are not specifically reductive of what's permitted to other (e.g. "I not only want my gameplay loop to feel pretty complete and satisfying even when only engaging with it at very simple level, but also want no one else on my job to even be capable of anything more than that simple level of engagement.")

    You're ~90% of the way to the throughput of hyperoptimization just by hitting your GCDs on time, minimizing overhealing, and just not leaving your oGCDs untouched. You need only about 75% to clear. What godsdamned difference does it make to you if someone plays with more of that kit than you do? You don't even need to put the rest on your bar to clear that content.

    damage
    Find me anywhere in that post that says anything specifically about damage. This is about cognitive load and that you need only meet a incredibly requirement thereof and that it therefore makes no sense to limit what other people are allowed to engage with.

    I chose three levels because even under the simplicity of current healing, a good third of what each job is capable of is excessive even for Savage. So you have what little is actually necessary even now (above, "X"), and what little further carry potential we have even now (above, "Y"), and then literally ANYTHING more ("Z"). They're not grouping of specific desires; their simply the sum cognitive load available of whatever considerations the kit may at least very modestly reward.

    Quote Originally Posted by ForsakenRoe View Post
    Put another way, the question, not just for my WHM Banish (not using it is 160p per min loss) or AST Minor Arcana (not using it is 200p per min loss), but for any pitch that hopes to add more variety to the damage rotation for healers, is this: if you can clear any content in the game, by playing the same way as now (that is, refresh DOT when it falls off, spam nuke, ignore the rest), what is the magic value of potency per minute at which the design becomes 'unacceptable'? Because there's clearly a line in the sand, but I don't understand where it is.
    I'm starting to think it's "wherever your using shit I don't want to use could give you an advantage in itself even if not necessarily a net advantage (since, by my not using any of that, I can better focus on the things that have far less diminished rewards-per-effort-put-in --like minimizing overhealing and always-be-casting-- to likely greater overall performance until we're both past the point of being able to make basic mistakes)."
    (3)
    Last edited by Shurrikhan; 08-20-2023 at 05:17 AM.