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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    To shorten or limit the extent something, usually by cropping or precluding its upper end.
    /sigh

    No, but there's no point in arguing about it since you've found your new favorite word of the month and won't not use it even if it's wrong. Whatever.

    But, for the record: Asking for something to stay the same is NOT asking for a reduction. To ask for a reduction, one must ask for a REDUCTION.

    What you're doing is like how politicians define a "cut" to federal spending. "We planned to increase spending by 20% this year, but only increased it by 15%; we call that a 5% cut to federal spending!" "But...you're spending 115% of what you spent last year?" "Yeah, but it's 5% LESS than we were planning to increase it by, so it's a 5% cut!"

    EDIT:

    Quote Originally Posted by ASkellington View Post
    Honestly, 10% isn't good enough justification for a job remaining the same.

    I'm not saying that your wishes shouldn't be considered at all (for example, say if the 10% want to keep a job approachable for new players) but much like the healing role shouldn't be designed for anything other than healer mains, a job shouldn't be designed solely around 10% of the population.
    Well, it's likely more than 10%. I was more saying if it's even that, it's worth having 1 out of 4 Jobs. I believe the reverse, too. If this forum were all the people that wanted more, and were only 10%, I'd still say you deserve at least one of the healer Jobs to give you more. Would you stand there and insist "No, 10% isn't enough. All the healers should remain the same/simple."? I mean, maybe you would...but I wouldn't.

    Thing is, we don't know how much it is. It could be 5% or it could be 95%. Likewise, other than knowing this forum represents a minority of the playerbase, we don't know how much of the rest shares its views.

    What we DO know is that both are non-zero numbers.

    It'd be one thing if there was only one healing Job in the game. Were that the case, it would make sense to say majority rules and gets it. But there's more than one healer Job in the game. So we can split the difference. It's like how in car crashes, it's always one person's fault or the other, but in ship collisions, fault can be percentage based, like one side being 75% at fault and the other 25% or the like. We have more than one Job here, so we have room for granularity. If we only had one, yes, 10% or even 49% wouldn't be enough. But if we have 4, then it makes sense to give both sides at least one of them and then distribute the remainder to the majority.

    Or, to put it another way...have you ever heard of an MMp (mixed-member proportional) representation voting system?

    https://www.youtube.com/watch?v=QT0I-sdoSXU

    SPECIFICALLY what I'm referring to here is the part of the system where he shows the MMP system and how it gives members to the most under-represented parties.

    Indeed, this is how I see this whole process, where the Jobs in this case are the "representatives". Your system means people that want what you want get 100% representation, and people who disagree get 0% or no representation. That's a pretty terrible system. On the other hand, MMP allows for everyone to get some representation, and thus be at least content.
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    Last edited by Renathras; 08-19-2023 at 11:53 AM. Reason: Marked with EDIT