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  1. #21
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Solaires View Post
    I agree the new pvp adjustments have been extremely unbalanced. No MCH skill should one shot you through a shield as example. 3% rng is a joke as it is often.
    Sorry did you try to post over a year ago and the post didn't go through until today? The 3%-meme from Chainsaw is long gone and replaced with double damage on targets below 50% HP.

    That or you're taking a jab at these takes then by all means.
    (0)

  2. #22
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Karasio View Post
    , monk straight up gets extra damage when you hit someone who's guarding along with an animation lock during which you can use purify for some reason. It's shit design, but that's just my opinion
    I could be wrong, but doesn't it only do bonus damage when you aren't guarding?

    Otherwise it's just 12k damage.
    (0)

  3. #23
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Llynethil View Post
    I could be wrong, but doesn't it only do bonus damage when you aren't guarding?

    Otherwise it's just 12k damage.
    It looks like the intention is +12000 without Guard, however I feel like remembering it takes down the Guard effect first and then confirms a lack of Guard after to deal the bonus 12000 damage.

    Unless you are testing it before I get home I will test it later this evening and share my findings here.
    (0)

  4. #24
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,949
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's always been 24k, guard or no guard, and the tooltip is greatly misleading.
    (5)

  5. #25
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Tooltips in ff14 not being accurate? BAKANA?!
    (0)

  6. #26
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Llynethil View Post
    Tooltips in ff14 not being accurate? BAKANA?!
    I mean hey the real meme ones at the start of 6.1 were these two.

    Intervene, supposed to stun for 2s (which likely would've justified the low damage of PLD

    Salted Earth DOT providing +10% dmg taken

    Actual knee slapper.
    (2)

  7. #27
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They're usually pretty good. I was annoyed this thread was necroed but Meteodrive's tooltip isn't really misleading so much as blatantly wrong, to the point where it should probably be reported as a bug. Dunno if it reads as wrong in other languages.

    Rushes target and delivers an attack with a potency of 12,000.
    Additional Effect: Removes target's Guard
    Additional Effect: Afflicts target with Meteodrive, rendering them unable to move
    Duration: 3s
    If target does not have an active Guard effect, deals additional damage with a potency of 12,000.
    Effect cannot be applied to players riding machina or non-player combatants.
    Can only be executed when the limit gauge is full.
    Gauge Charge Time: 75s
    Cannot be executed while bound.

    This sounds like it will check for Guard when executed to apply the additional damage, but it doesn't. If it checks at all, it's after the debuff removes Guard.

    To whit, Meteodrive ACTUALLY does four things and in this sequence:
    Dashes to your target
    Removes Guard from target
    Locks down a target's movement and action for 3 seconds (and your own) with debuff 'Meteodrive' while dealing three 'DoT damage' hits on the target, 4k per second, physical, unnamed, totalling 12,000 damage
    Deals a final 12,000 at the end, listed as "Meteodrive", physical

    It's able to deal 24000 before considering shields or %modifiers from actions like Honing Dance. Guard's presence or absence cannot affect this damage at all.

    I'm not sure how the extra potential 8k from Pressure Point from Enlightenment factors in, if it's applied to the DoT or the flat final hit or if it's possibly mitigated by Guard. I haven't gotten around to playing Monk yet so I'm test it out a bit later, if no one knows that can mention here.

    Seems like having some threads for each job that exist to just inform players and not just complain under the pretext of 'discussion' might be a good idea.
    (0)
    Last edited by Post; 08-23-2023 at 12:12 AM.

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