


Sorry did you try to post over a year ago and the post didn't go through until today? The 3%-meme from Chainsaw is long gone and replaced with double damage on targets below 50% HP.
That or you're taking a jab at these takes then by all means.

I could be wrong, but doesn't it only do bonus damage when you aren't guarding?
Otherwise it's just 12k damage.



It looks like the intention is +12000 without Guard, however I feel like remembering it takes down the Guard effect first and then confirms a lack of Guard after to deal the bonus 12000 damage.
Unless you are testing it before I get home I will test it later this evening and share my findings here.




It's always been 24k, guard or no guard, and the tooltip is greatly misleading.

Tooltips in ff14 not being accurate? BAKANA?!



They're usually pretty good. I was annoyed this thread was necroed but Meteodrive's tooltip isn't really misleading so much as blatantly wrong, to the point where it should probably be reported as a bug. Dunno if it reads as wrong in other languages.
Rushes target and delivers an attack with a potency of 12,000.
Additional Effect: Removes target's Guard
Additional Effect: Afflicts target with Meteodrive, rendering them unable to move
Duration: 3s
If target does not have an active Guard effect, deals additional damage with a potency of 12,000.
Effect cannot be applied to players riding machina or non-player combatants.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 75s
Cannot be executed while bound.
This sounds like it will check for Guard when executed to apply the additional damage, but it doesn't. If it checks at all, it's after the debuff removes Guard.
To whit, Meteodrive ACTUALLY does four things and in this sequence:
Dashes to your target
Removes Guard from target
Locks down a target's movement and action for 3 seconds (and your own) with debuff 'Meteodrive' while dealing three 'DoT damage' hits on the target, 4k per second, physical, unnamed, totalling 12,000 damage
Deals a final 12,000 at the end, listed as "Meteodrive", physical
It's able to deal 24000 before considering shields or %modifiers from actions like Honing Dance. Guard's presence or absence cannot affect this damage at all.
I'm not sure how the extra potential 8k from Pressure Point from Enlightenment factors in, if it's applied to the DoT or the flat final hit or if it's possibly mitigated by Guard. I haven't gotten around to playing Monk yet so I'm test it out a bit later, if no one knows that can mention here.
Seems like having some threads for each job that exist to just inform players and not just complain under the pretext of 'discussion' might be a good idea.
Last edited by Post; 08-23-2023 at 12:12 AM.
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