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  1. #271
    Player
    kyyninen_kirahvi's Avatar
    Join Date
    May 2022
    Posts
    85
    Character
    Sami'a Amriyo
    World
    Phoenix
    Main Class
    White Mage Lv 90
    I'm not sure what this thead is about anymore, but I guess I'll answer the question on the first page.

    I main as a healer all the way but I've anjoyed playing dancer and red mage. I enjoy them because all the actions I gain leveling up are incentivised to be used. Sure, with dancer it takes a bit practise but with red mage using your full kit is almost instictual (not rez necessarily but still).

    Healing jobs have the problem of not really encouraging to use your full kit unless you're soloing, doing ultimates or your party is/ you are new to the content. I like to emphasize I'm a casual, who still isn't good at the game and notices this.
    (0)

  2. #272
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ChonkGoblinSuprem View Post
    Not really. I don’t keep a Death Note for people who are mildly annoying to me in video games.
    So you're telling me that you're suggesting that this thread is full of 'DPS players' but you can't point the finger at any of them?

    Admittedly it's a rather obvious loaded question. The catch is that this thread isn't full of DPS players at all, rather it's full of disgruntled healer veterans that are fed up of the corner that SE has designed healers into. The only thing going for it is accessibility through the fact that as long as you are pressing something, it's fairly difficult to go wrong in mainstream content especially once you hit the level cap.

    As for the other points: I strongly suspect there's more to the story with regards to a Tank wiping the party because you used Physic in an ARR leveling dungeon... Don't get me wrong, I've seen people flip in dungeons over really stupid things but casting a basic GCD heal isn't one of them.

    Ps if you want to avoid the troll/alt comments and have been playing for a while, unhide your achievements on the Lodestone. Easy way to put that to bed.
    (7)
    Last edited by Sebazy; 08-16-2023 at 09:09 AM. Reason: Grammar oops.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #273
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ChonkGoblinSuprem View Post
    <snip>
    So, to confirm: You've been playing for a <purposely hidden on Lodestone> amount of time, during which you have uniquely found evidence that the alleged veteran healers on this thread --despite that largely being evidencable through their not-hidden achievements and rather in-depth concerns with the minutia of healing gameplay as it's been played at endgame (which you have yet to reach)-- must instead just be...

    Quote Originally Posted by ChonkGoblinSuprem View Post
    DPS players butting into the Healer forum to waggle their staves and rapiers around.
    No endgame experience. No experience of prior expansions. No understanding of the problems healers perceive within healer gameplay by which to determine the motives of those criticisms. And not a single example of your claimed "butting in" by DPS players.

    "Gatekeeping" though it may be to ask... why should your claim, then, be taken at all seriously?
    (6)

  4. #274
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    So, to confirm: You've been playing for a <purposely hidden on Lodestone> amount of time
    In fairness, I think SE switched to having lodestone achievements hidden by default at some point in the past.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #275
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,852
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ahh, that makes sense.
    (0)

  6. #276
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sebazy View Post
    I strongly suspect there's more to the story with regards to a Tank wiping the party because you used Physic in an ARR leveling dungeon...
    Plot twist: they were on smn

    Post credits plot twist: they were in a 30-40 dungeon (or maybe stone vigil at 41) as arcanist

    Even then, it's... one physick? I'd be surprised if anyone even notices the castbar on a Physick going off, considering it's a 1.5s cast. More likely is the number of Physicks, combined with the aforementioned role disparity was the problem the tank had. If a SCH spams Physick in lower level dungeons, nobody's going to bat an eye because they don't have anything else at that level, and Eos can't keep up after a certain point. But if an ACN/SMN is in Cutter's Cry and spamming it, then it's a bit more of a noticeable issue

    None of that matters though because IDK what I'm talking about, I am actually a SAM main in disguise, only playing healer because it gets me faster queues in EX roulette /s
    (4)

  7. #277
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Genuine question: Do any of you think that fights having raidwides followed by something like towers (or some other mechanic where random players take mandatory damage) every 30 seconds or so would be more enjoyable to heal?
    (0)

  8. #278
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,489
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Genuine question: Do any of you think that fights having raidwides followed by something like towers (or some other mechanic where random players take mandatory damage) every 30 seconds or so would be more enjoyable to heal?
    T8S says yes
    (1)

  9. #279
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Genuine question: Do any of you think that fights having raidwides followed by something like towers (or some other mechanic where random players take mandatory damage) every 30 seconds or so would be more enjoyable to heal?
    Depends on how it's done. I can see it being tedious or just as much of a bore as healing is now.

    I suppose it would depend on if there are other mechanics where the party takes damage that makes me want to use certain heals for certain mechanics because they're better then while also not making it so that X mechanic = Y heal every time. On top of the more consistent damage. Like if it is a handful of players (2-3 dps take damage ~same time as a TB on one tank type a thing) or area wide damage that just means oh hit my AOE regen and ignore.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #280
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Genuine question: Do any of you think that fights having raidwides followed by something like towers (or some other mechanic where random players take mandatory damage) every 30 seconds or so would be more enjoyable to heal?
    sounds like Heavensfall Trio

    I wouldn't mind the idea, but as mentioned by others, it runs the risk of just... 'oh raidwide has towers after it, apply AOE regen/use remote heal tool like placing fairy/using Star'. Like, if you think about it in a different light (heh), P11S has this already: Jury Overruling has the raidwide (everyone gets hit by a protean), directly into towers (everyone has to either stack as 2's or 4's) based on light/dark glow. As Dark, it's a bit harder on healing because you're more spread out, but you can preshield it all, SCH can put fairy middle and Consolation between the two hits or AST can Star between the two hits (like mentioned above), etc. Essentially, the idea already exists to an extent, disguised as a different mechanic, but while having it be more prevalent would not necessarily go amiss in terms of 'how much would I enjoy it', it'd likely incentivize a meta of 'remote healing healers', which coincidentally happens to be AST/SCH once again

    Alternatively, what you could have is, as an example, Bonds in P10S. Rather than the 'spread, pairs, roles' we have now, introduce a 4th one: as well as Stack/Role/Pair, a non-tank is marked for a third hit dealing 50% of their max HP. The healers would have the time between the two debuffs going off that we have now, after the two debuffs go off, to heal/shield that person beyond 50%. So like, spread, gap of 2-3s, pairs, gap of 2-3s, 50% hit. If you do preshielding/Soil etc, you'd live both the spread and pairs/roles hits without needing an additional heal, which means you can, as soon as the first hit lands, start ST focusing the debuff marked player with Benisons or Aquaveils or whatever. AOE healing alone wouldn't be enough to get them there in time, it'd require a targeted Solace/Adlo. The issue with this is, once again, gearing. Once you get more gear, the damage dealt by this debuff would scale (50% of your max HP means that if your max goes up, so does the hit), but the other debuff that puts the player into danger range, does less damage/they have more max HP, and so we end up at the point where it's ignoreable in reclears, and an issue in prog

    I'm tellin ya, SE has handicapped us by locking half of the design of 'what healers have responsibility for' away from each class, based on the arbitrary restriction of Pure/Barrier. If we didn't have this random 'locked out of mit because you're a pure healer' thing, we could have 'more interesting healing' by having knowledge from a design standpoint that every healer has access to some form of AOE shielding. And with that, things like 'have shields up for this to block a debuff's application/a knockback' become a design piece that can be thrown in
    (0)
    Last edited by ForsakenRoe; 08-16-2023 at 06:34 PM.

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