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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,534
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    A complete re-evaluation of what level skills are unlocked, and even inventing new skills that act was lower-power versions of existing skills is long overdue.

    Dark Knight is a Heavensward Job that you unlock at lv 50, but it starts at lv 30, but doesn't get its central skill until lv 70. I do not think they playtest jobs with level sync in mind.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    They can’t even get it right with the modern jobs

    At 50 RPR is literally 123 with an oGCD every time you get 50 gauge and that’s it, the job gets basically nothing in the 60-80 range then all comes together at 80+

    SGE doesn’t even have a skill it can use while running below 30 (technically 22 but phlegma is hard as hell to use while running) because it doesn’t get eukrasia till 30 and suffers from the SCH problem where shield healer passive regen is overpowered pre stone vigil and like all healers it’s level 2 rotation is it’s level 90 rotation

    If they can’t even get the level sync right with jobs they made last year what chance do we have of a full on 19(21) job rework of the levelling experience
    (4)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,496
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    All jobs need to be re-evaluated which level they gain skills. There is no reason that by the first dungeon all jobs do not have their basic AOE skill. By level 30 all tanks should have their key defensive skill even if its the most crappiest version of it. PLD feels terrible to play until you get sustain from your spell abilities. I think the devs really just play test content on WAR only.

    At least this past expansion they finally made it to where all the tanks have both AOE combos before level 50. I seriously hope they are considering or if not already looking at overhauling the leveling experience.
    (5)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,171
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I can think of serval ways to make Jobs feel better in general at lower levels really for tanks I'd
    1. Make sure all tanks get gap closers around 50-60 at *least*
    2. Sustain/Short CDs, Give PLD's shelltron a small regen (such as 100 potency), Give tanks their defensive tools eariler, TBN And Heart of stone are super late, give intervention/flash eariler aswell so all tanks have some sort of OT support. (Although I want warriors aoe sustain heavily nerfed even more so at earlier levels)
    3. Rotations feel similar, I don't mind Jobs having different rotations but at the same time, PLD as a prime example is 1, 2, 3 snooze. Jobs need to feel fun at 50.
    4. Focus more on "upgrades" later down the line instead of wild new abilities outside things that are flashy and exciting to get, such as PLD's Wings or holy blade spells or Gunbreakers double down can be saved for later, while having most of your important stuff there.


    While I this is mainly about tanks, it just takes a few changes to make each one feel a lot better at lower levels, ARR shouldn't feel awful... but at this point i even dont enjoy stormblood content with how much im missing from my kit.
    (0)

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