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  1. #11
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Rongway View Post
    TP was nothing but yellow MP without a yellow Dreaming. If TP were to be readded the roles that use it would have to be given a Regain role action and the AoE attack costs would have to be reduced to parallel caster/healer AoE MP costs. And then there wouldn't be any point to it because it would just be MP and all TP costs would be shifted to MP so that TP could be removed again.
    MP is equally useless now.
    And I prefer playing a game and strategising. The current system is fun in hard content but for the vast majority it isn't. TP and MP management would bring something back that's sorely missing from the game. And would give opportunities for new skills to be added and new strategies to be formed.

    Every time XIV removes yet another aspect of combat in favour of pressing 1, 2, 3, the gameplay suffers.

    It can be seen in bigger boss circles, removal of positionals, absence of status effects, the two minute meta, deleted job synergy, lack of meaningful resource management... The list goes on. All so people can parse uninterrupted. Missing the forest for the trees kinda deal.
    (0)

  2. #12
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,925
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    TP wasn’t necessarily a bad system but the problem with TP was that TP needed another party member to sustain it for you while MP was in general self sustaining (shroud of saints for example)

    If MP required refresh as much as TP did so that all party members require external assistance then I would be totally okay with TP
    (0)

  3. #13
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Supersnow845 View Post
    TP wasn’t necessarily a bad system but the problem with TP was that TP needed another party member to sustain it for you while MP was in general self sustaining (shroud of saints for example)

    If MP required refresh as much as TP did so that all party members require external assistance then I would be totally okay with TP
    I'd argue that relying on others is the very core of playing an MMO. 2.0 had that. 5.0 doesn't really.
    (2)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,925
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Payadopa View Post
    I'd argue that relying on others is the very core of playing an MMO. 2.0 had that. 5.0 doesn't really.
    That’s exactly what I’m saying it’s not that TP relied on others, it’s that MP didn’t

    If MP also relied on others (ie refresh) then I see no reason why TP needs to be removed

    It also made adds phases way more interesting (though they seemed to have dumped adds phases as well)
    (0)

  5. #15
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,994
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    TP was always useless. You only noticed it existed if DPS was extraordinarily low and you ran out of TP doing AoE (forcing the good players to use TP regen abilities), an Astrologian used their skill speed card on you, or you pressed Sprint. All of which were rare and usually not needed at all. The only times you noticed TP existed it was just annoying that it existed as a punishment for low DPS or using Sprint in battle.

    Refreshing eachothers MP was big in the past, where people could give MP to Paladin to spam Holy Spirit before it was nerfed or MP could be shirked to healers for more rez. A stop was put to that so that it was just personal responsibility, to make the whole thing less complicated. But I think that could come back and it would really be fine.

    Things like status effects are good in some games, such as old FF games. But they were just never good in this game. They were simply annoying. For example, you fight some enemies. Some of them randomly cast sleep on you or stun you with shield bash. Now you do nothing for 3 seconds. That's just annoying. The enemies aren't even threatening and now your rotation is interrupted so you're bored. The concept of a rotation itself makes this a problem because it disrupts the flow of it, when if abilities are more independent like in old FF games but with some big ones on a long cooldown, then it's more fluid and you don't feel this bigger rotation has been destroyed. However if this were the case, people would say "it's too simple because you press 1 or 2 buttons always".
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,909
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    The main functions of TP in ARR, HW, and StB was to pretty arbitrarily screw over certain jobs whose TP consumption wasn't correctly tuned for their maximum loop-capable GCD length, faintly incentivize almost purely MP- or TP-parties (but never to enough net effect to have impact) and, most importantly, to make it so that TP-users were basically barred from using Sprint and to cripple Skill Speed.

    I wouldn't mind having TP back... if it was nothing like its former iteration and every job used both MP and TP but used each differently. Otherwise, no; it was just an awkward anti-fun, anti-customization, anti-balance mechanic.

    Trading resources between players is fun. Arbitrarily splitting said resources into color A and color B to arbitrarily keep certain jobs away from those potential interactions? Not so much.

    At which point we're better off just fixing MP and using only it if we can't come up with a new function for TP that would actually enhance, rather than constrain, the game through its presence.

    EDIT: On the larger topic, I'd love to see more rewards (at least to a seasonal cap on [re]clear bonuses, if not repeatable) for doing content at minimum ilvl, ideally with a further rotated bonus between old odd+even patch cycles (e.g., 2.2+2.3's Raids + Extremes + ARs) just to funnel the playerbase for better queue times.
    (0)
    Last edited by Shurrikhan; 08-16-2023 at 02:22 PM.

  7. #17
    Player
    Heh's Avatar
    Join Date
    Mar 2022
    Posts
    101
    Character
    He He
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Why is this placed on New Player Help subforums. Is this something that vet players can help? :O
    (0)
    Quote Originally Posted by Heh View Post

  8. #18
    Player
    Sparrowsong's Avatar
    Join Date
    Aug 2023
    Posts
    40
    Character
    Gold Bear
    World
    Phantom
    Main Class
    Archer Lv 42
    Don’t think they need to waste resources on a classic version .the only reason wow classic exists is because the wow retail version is complete garbage .we don’t have such problem here
    (2)

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