There's nothing new to be discussed about Venat right now. There may be more information that comes out with the Rising, or with the upcoming 6.5 patch series, but for now I think we're largely rehashing debates that were held in here back in December 2021. It doesn't really matter what medium you choose to retread those ideas in, be it audio, video, manga, or the more traditional text format.
I think if your end goal is simply to share your personal experiences of the story and leave it at that, you are unlikely to find any resistance. You'll more likely find that people just nod and move on. If you do want actually to start up a 'discussion' around it, however, it does help to be able to read the room. The momentum just may not be there. Sometimes people aren't interested, and if they've made up their minds, you're unlikely to change them. Engineering a puppet show in here for the purposes of 'educating' the lore forums isn't going to be any more effective. In response, everyone usually picks up a sudden interest in the neighboring Qiqirn spelunking thread, in the hopes that the point gets across. We've all seen this side story, and its principle actor, many times before.
I've never had the impression that the story was designed with 'Hydaelyn vs. Zodiark factions' in mind. If you've spent the better part of six years continuously locked in tin-foil hat arguments on the internet about whether the Garleans and Ascians were secretly right all along, then perhaps it might seem that way, but that's unlikely to be representative of the average player experience. Many of us aren't going to have those old aching war wounds and grudges, and you really can't take that baggage into every conversation going forward. When you polarize yourself in this way, it does help to come back to the source text and reflect on what you were really reacting to. The impression I had personally, from Emet's final speech before he dissolved into bubbles, was that they had all collectively come to an understanding of sorts in the end.
The number of figurines, songs, and Codex entries a character has nothing to do with favoritism. This isn't job balance. If the writers wanted to create a story about good vs. evil, it would be relatively simple to do so. Earlier expansions were drawn along those lines, and writers do have the power to make a character unilaterally good or evil if they so choose. They can deny you the opportunity to even formulate an argument, depending on how the story develops. No, this is very much a story of a fractured family reconciling its differences and finally coming together. You don't win or lose with family.
Perhaps those hard drawn lines from Heavensward or Stormblood are the reason why they've chosen a completely fresh story angle for the next segment, free from player preconceptions. I'm sure that we'll all find ways to polarize ourselves, nevertheless.