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  1. #1
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nebelheim View Post
    I found that era to be fun and rewarding once you learned your job but i know people wouldn't want to go back to that either. But with stormblood i felt they've had a perfect balance between the simplification of shadowbringers and the difficulty of heavansward.
    Agreed. Heavensward was too punishing for most people. Even with how awful people are in this game, at the very least their own jobs were not fighting against them. I personally love it when the job I'm playing gets a little bit angry with me and I have to wrangle it and actually understand it's intricacies to really say that I'm a master of it, compared to what we have now, with it's press X on cooldown and don't overcap, now you've reached 85-95% of the job's potential for personal growth, depending on how lobotomized it is.

    Stormblood had a okay to "uh oh" initial balance that by 4.3, most things were honestly ironed out, except for WAR getting new-IR, which was and still is a mistake for the jobs engagement outside of meme cleaves. If we had a situation where resistances were removed in the HW > SB transfer, that theoretical version of Stormblood probably would have the most overall appealing combat suite in the game's history.

    We honestly have too many jobs now for just four people. The entire thing needs to be scaled back, I really don't think it's fair to either the developers, or the players like this.
    (11)
    Last edited by OdinelStarrei; 08-12-2023 at 12:19 PM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  2. #2
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    769
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Agreed. Heavensward was too punishing for most people. Even with how awful people are in this game, at the very least their own jobs were not fighting against them. I personally love it when the job I'm playing gets a little bit angry with me and I have to wrangle it and actually understand it's intricacies to really say that I'm a master of it, compared to what we have know, with it's press X on cooldown and don't overcap, now you've reached 85-95% of the job's potential for personal growth, depending on how lobotomized it is.

    Stormblood had a okay to "uh oh" initial balance that by 4.3, most things were honestly ironed out, except for WAR getting new-IR, which was and still is a mistake for the jobs engagement outside of meme cleaves. If we had a situation where resistances were removed in the HW > SB transfer, that theoretical version of Stormblood probably would have the most overall appealing combat suite in the game's history.

    We honestly have too many jobs now for just four people. The entire thing needs to be scaled back, I really don't think it's fair to either the developers, or the players like this.
    It probably is too much to balance all the jobs with 4 people i wish they hired and trained more job designers so that the 4 people on the job teams doesn't have so much strain to balance all the jobs we have. I think its too much work for 4 developers to balance all the jobs we have and can probably be stressfull.
    (2)

  3. #3
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    845
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 63
    Quote Originally Posted by OdinelStarrei View Post
    Agreed. Heavensward was too punishing for most people. Even with how awful people are in this game, at the very least their own jobs were not fighting against them. I personally love it when the job I'm playing gets a little bit angry with me and I have to wrangle it and actually understand it's intricacies to really say that I'm a master of it, compared to what we have now, with it's press X on cooldown and don't overcap, now you've reached 85-95% of the job's potential for personal growth, depending on how lobotomized it is.

    Stormblood had a okay to "uh oh" initial balance that by 4.3, most things were honestly ironed out, except for WAR getting new-IR, which was and still is a mistake for the jobs engagement outside of meme cleaves. If we had a situation where resistances were removed in the HW > SB transfer, that theoretical version of Stormblood probably would have the most overall appealing combat suite in the game's history.

    We honestly have too many jobs now for just four people. The entire thing needs to be scaled back, I really don't think it's fair to either the developers, or the players like this.
    totally agree about it being too punishing for most people, but holy cow, whats you learn that job, it was fun and it felt hella rewarding once you got a job down. I miss that honestly.
    (2)

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