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  1. #1
    Player

    Join Date
    Jul 2023
    Posts
    196

    How will 7.0 make jobs even more dumbed down?

    Healers:

    I think healers will mostly stay as it is, with one dot and one nuke, but they'll add even more healing bloat to the healers to make it even easier to heal any encounter optimally without any sort of planning required.

    Tanks:

    GNB and DRK have got to go. People complained about Gnashing Fang, so perhaps they will remove Continuation, so that GNB can just as easily move the boss during GF. DRK has too many oGCDs and that stressed players out, so they probably will remove some of them. However there isn't much left to dumb down on the tanks really.

    Melees:

    This will probably be gutted the most. Positionals will probably be removed.

    MNK: I expect them to change Perfect Balance to 60s. This will render optimal drift completely obsolete and make the 2-min window significantly easier. They will probably also remove Riddle of Wind.

    SAM: Kaiten will probably be back in all honesty, while they will gut down the rest of the job. Perhaps they'll just make Shoha into another cooldown. They might also make Ikishoten into a something that buffs the potency of Senei so you barely have to care about overcapping at all. Maybe they'll remove the different Sens completely and make them one single Sen so that you can literally press your fillers in any order and still win.

    DRG: The rework is coming and I honestly expect it to be lobotomized into something like SMN. Now you'll summon different dragons and then press 1-2-3 in different styles. There will be no 4-5-1 anymore you understand, a 6-part combo is too long. You'll just summon Nidhogg's rage in the opener and Hraesvelgr in odd windows, then press 1-2-1-2-1-2 for 15 seconds.

    NIN: Just change mudras to 30s. That alone will dumb down the job to unimaginable levels because you have now far more leeway to screw up your burst window.

    RPR: I genuinely do not know how this can be even more dumbed down. Perhaps they will simply remove the Enshroud gauge altogether and make Enshroud a 60s cooldown. Double Enshroud and tracking two gauges is apparently too hard for players. So we'll force everyone to do single Enshroud.

    Casters:

    BLM: Yoshi P's blessing will stay with this job and it'll somehow still have transpose lines in 7.0, making it once again the only complex job.

    SMN: I feel that there is nowhere for this job to go but up, but that is not guaranteed. Ruby Rite is too much of a hassle for phys ranged players cosplaying as casters though, so perhaps they'll make them instacasts, but with a 3s recast. Because SMN players need 3 seconds to fully think about a mechanic.

    RDM: Dualcast will no longer be interrupted by actions other than GCDs. Everyone will praise this as much needed QoL. Moreover, cast times on Jolt and Verfire/Verstone will be shortened to 1.5s so you can very much feel free to weave anything in any GCD. Everyone will love this while Fleche and Contre Sixte optimization gets completely gutted silently without anyone noticing.

    Phys Ranged:

    What is there to even gut on these jobs now honestly?

    MCH: You can now use Drill, AA and Chain Saw during Hypercharge without losing anything!! Hypercharge will simply last for 20s now you see.

    BRD: What is there to really gut on this job now? I guess you could make Apex Arrow a cooldown.

    DNC: Somehow DNC went from being the braindead phys ranged job when it launched to being possibly the hardest one in EW. Well, they'll simply give us an upgraded Saber Dance that gets procced by Standard Finish, just like Infuriate, and nerf Espirit generation so much that you have a million years to think about spending it before you overcap. And that new Saber Dance II will always give you Fan Dance so now your 2-min burst is pretty much static!
    (21)

  2. #2
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    This is not really possible to know right now.

    2 minute cooldowns have been really restrictive on job design. I really do not want this anymore, and if I had to guess, is the #1 reason why combat seems particulary bland this time around. Taking Trick Attack, sorry, Mug, off of the 1 minute was the last straw.

    If everything is brought back to even just Shadowbringers level, I'm not even asking for Stormblood at this point, it'll be in a positive direction.

    If we find out it's just EW 2 and we get really insane garbage padding traits like Living Shadow IV or something instead of things that actively alter rotations, it won't be too good in my opinion.
    (10)
    Last edited by OdinelStarrei; 08-12-2023 at 11:43 AM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  3. #3
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    768
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    I want to go back to stormblood job design or even heavansward design. For dancer and reaper i enjoy how they play currently and don't really want any changes for them.
    (15)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nebelheim View Post
    I want to go back to stormblood job design or even heavansward design. For dancer and reaper i enjoy how they play currently and don't really want any changes for them.



    HW was incredibly punishing for Job design. Miss a positional and you have to restart combos.


    If they go back to that then they need to add enrages back to normal content, so people know they are struggling to do damage.
    (4)

  5. #5
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    768
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    HW was incredibly punishing for Job design. Miss a positional and you have to restart combos.


    If they go back to that then they need to add enrages back to normal content, so people know they are struggling to do damage.
    I found that era to be fun and rewarding once you learned your job but i know people wouldn't want to go back to that either. But with stormblood i felt they've had a perfect balance between the simplification of shadowbringers and the difficulty of heavansward.
    (23)

  6. #6
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TheNight View Post
    MNK: I expect them to change Perfect Balance to 60s. This will render optimal drift completely obsolete and make the 2-min window significantly easier. They will probably also remove Riddle of Wind.
    I don't actually see this happening, what I do think will happen though is that they will add a completely unnecessary and awful 2 min skill that will give both Nadi so Phantom Rush can be used in the opener. something like this would entirely kill Nadi optimization altogether, and seeing as how much the development team hates unintended rotations, it is very much a possibility for 7.0.
    (3)

  7. #7
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nebelheim View Post
    I found that era to be fun and rewarding once you learned your job but i know people wouldn't want to go back to that either. But with stormblood i felt they've had a perfect balance between the simplification of shadowbringers and the difficulty of heavansward.
    Agreed. Heavensward was too punishing for most people. Even with how awful people are in this game, at the very least their own jobs were not fighting against them. I personally love it when the job I'm playing gets a little bit angry with me and I have to wrangle it and actually understand it's intricacies to really say that I'm a master of it, compared to what we have now, with it's press X on cooldown and don't overcap, now you've reached 85-95% of the job's potential for personal growth, depending on how lobotomized it is.

    Stormblood had a okay to "uh oh" initial balance that by 4.3, most things were honestly ironed out, except for WAR getting new-IR, which was and still is a mistake for the jobs engagement outside of meme cleaves. If we had a situation where resistances were removed in the HW > SB transfer, that theoretical version of Stormblood probably would have the most overall appealing combat suite in the game's history.

    We honestly have too many jobs now for just four people. The entire thing needs to be scaled back, I really don't think it's fair to either the developers, or the players like this.
    (11)
    Last edited by OdinelStarrei; 08-12-2023 at 12:19 PM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  8. #8
    Player
    Nebelheim's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    768
    Character
    Lilisette Lufaise
    World
    Leviathan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Agreed. Heavensward was too punishing for most people. Even with how awful people are in this game, at the very least their own jobs were not fighting against them. I personally love it when the job I'm playing gets a little bit angry with me and I have to wrangle it and actually understand it's intricacies to really say that I'm a master of it, compared to what we have know, with it's press X on cooldown and don't overcap, now you've reached 85-95% of the job's potential for personal growth, depending on how lobotomized it is.

    Stormblood had a okay to "uh oh" initial balance that by 4.3, most things were honestly ironed out, except for WAR getting new-IR, which was and still is a mistake for the jobs engagement outside of meme cleaves. If we had a situation where resistances were removed in the HW > SB transfer, that theoretical version of Stormblood probably would have the most overall appealing combat suite in the game's history.

    We honestly have too many jobs now for just four people. The entire thing needs to be scaled back, I really don't think it's fair to either the developers, or the players like this.
    It probably is too much to balance all the jobs with 4 people i wish they hired and trained more job designers so that the 4 people on the job teams doesn't have so much strain to balance all the jobs we have. I think its too much work for 4 developers to balance all the jobs we have and can probably be stressfull.
    (2)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,259
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    DRG will probably just be made the same as RPR.

    Quote Originally Posted by TheNight View Post
    SMN: I feel that there is nowhere for this job to go but up, but that is not guaranteed. Ruby Rite is too much of a hassle for phys ranged players cosplaying as casters though, so perhaps they'll make them instacasts, but with a 3s recast. Because SMN players need 3 seconds to fully think about a mechanic.


    BRD: What is there to really gut on this job now? I guess you could make Apex Arrow a cooldown.
    DoT removal, Pitch Perfect no longer switching potency based on Repertoire stacks, auto-song playing and switching while fighting.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #10
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nebelheim View Post
    I found that era to be fun and rewarding once you learned your job but i know people wouldn't want to go back to that either. But with stormblood i felt they've had a perfect balance between the simplification of shadowbringers and the difficulty of heavansward.
    It was more like an actual game back then. Most games have a story. Seeing more of the story was the player's reward for learning how to play the game and improving skill wise. (or sometimes just figuring out the game's mechanics and systems enough to break said game and eliminate all difficulty lol). However FFXIV has been steadily shifting to visual novel with some sections you get to play but don't really need to learn anything because you can just select the "Don't hurt me" difficulty setting on the solo content and lay face down on the floor while everyone else clears the other content for you. Next people will be clearing content by repeatedly pressing X to Shaun...
    (8)

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