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  1. #1
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
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    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    As a Stormblood Bard turned Red Mage after Bard got massacre'd at ShB launch (and then still watching for years as my other job is getting increasingly more shafted because "its easy and you totes have all the movements!!")

    I'm sorry you guys on the SAM front have it rough as well. Wholeheartedly understand the feeling
    (8)

  2. #2
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by kajv95 View Post
    As a Stormblood Bard turned Red Mage after Bard got massacre'd at ShB launch (and then still watching for years as my other job is getting increasingly more shafted because "its easy and you totes have all the movements!!")

    I'm sorry you guys on the SAM front have it rough as well. Wholeheartedly understand the feeling
    I did not start at Stormblood, I started at Shadowbringers. Wouldn't mind reading if anyone would like to share what happened with Bard and Redmages changes either mhm.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,977
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CelestiCer View Post
    I did not start at Stormblood, I started at Shadowbringers. Wouldn't mind reading if anyone would like to share what happened with Bard and Redmages changes either mhm.
    Shadowbringers Bard essentially lost even the pretense of any above-average party support utility, along with generally making their rotation a fair bit more dull.
    • Heavensward Bard: Sustained frequency of DoTs roughly halved compared to ARR due to the addition of Iron Jaws (though at least that makes maintenance more strict and often shortens their effective duration by 1 GCD, since you could previously let them drop after getting the server tick and reapply before the next server tick), but with a new rotational weaponskill per 6 GCDs (that functioned mostly half like an oGCD, since it incurred but did not respect the global cooldown), a sniper vs. mobile stance (decent concept, but very poorly iterated upon), and a couple other new CDs to play with. Support functions remain granular but at-cost (to raidbuff uptime, 10% personal DPS, and a GCD for swapping). Their filler's proc also became more valuable for the mobility it offers at no cost during sniper stance. I think it was here also that the LB3 was changed from Healer-LB3 to Caster-LB3-but-as-a-Line-Attack?

    • Stormblood Bard: Support functions gutted insofar as their gameplay, becoming instead CDs that are basically hit on CD after their first use per fight going towards personal threat reduction. Stances removed. Frequency of DoT/buff GCDs reduced again (now at 2 per 12 GCDs, down from ARR's 3 per 7 GCDs). In place of songs offering support tools aside from the still-granular raid buff, they now create a new system of rotated stances that are freely ordered initially but cannot really be chosen between thereafter. Battle Voice changed from a versatile support-capable tool to a generic raid buff. Filler's proc replaced with a new action, such that one maintains their buff shot per 30s. ARR's original DoT interaction limited to a single song/rotary_buff, but the other two gain new DoT interactions. Lost job-synergy interactions with Warden's Paeon (namely with post-Berserk pacification), but did get access to Palisade as a wonky single-target mitigation buff.

    • Shadowbringers Bard: Buffing GCD removed (iirc?), reducing sustained non-filler/procced_filler actions yet again by 50%. Even the vestigial support functions were removed. Granular raid buff removed, leaving only Battle Voice. Added Apex Arrow. Barrage now grants the new proc so it can't become desynced by more than a single GCD. Palisade removed.

    • Endwalker Bard: Non-filler/procced_filler actions reduced yet again (from 1 per 12 to 1 per 18). All DoT interactions removed. Apex Arrow gets a part-2. Radiant Finale added, which can at least (poorly) pretend not to be a simple 120s raid buff.

    Red Mage didn't particularly get hit with any new gameplay issues, iirc. He was just saying it's what he swapped to because of Bard, in his opinion, becoming less appealing due to its ShB changes.
    (7)
    Last edited by Shurrikhan; 08-12-2023 at 08:24 AM.

  4. #4
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Shurrikhan View Post
    Shadowbringers Bard essentially lost even the pretense of any above-average party support utility, along with generally making their rotation a fair bit more dull.

    Red Mage didn't particularly get hit with any new gameplay issues, iirc. He was just saying it's what he swapped to because of Bard, in his opinion, becoming less appealing due to its ShB changes.
    Yea pretty much, was reluctant to post until I had everything remembered that made me quit (I pretty much quit the game for most of Shadowbringers/Endwalker's life and all) and even forgot about the whole "songs dont affect the party" thing Bard had at the time. stupid.

    Red Mage just has its usual issue of "you have movement and a raise therefore you aren't allowed to have good damage" even though that's not really been much of a rule in casterland since, well, red mage became a thing really.

    There are some things that can be said about red mage and it's wonky issues it's still plagued with to this day but ultimately it didn't really change *too much* and quite a few bits and pieces have been addressed overtime. Just... being arbitrarily kept at low strength is kinda dumb cause you can say what you want about raises being "too strong" but if the red mage needs to tap into its ability more than a summoner, that pull is pretty much a wipe anyway so why is it even a thing?

    In terms of game feel, Red Mage flows very well and is pretty satisfying (the more proc-based nature of it reminds me of my old dear bard q-q) but when playing any other caster in the game you can actually feel how underwhelming your attack strength is despite having complications that are not necessarily difficult to handle, but unique to the class.
    (2)

  5. #5
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Shadowbringers Bard essentially lost even the pretense of any above-average party support utility, along with generally making their rotation a fair bit more dull.
    • Heavensward Bard: Sustained frequency of DoTs roughly halved compared to ARR due to the addition of Iron Jaws (though at least that makes maintenance more strict and often shortens their effective duration by 1 GCD, since you could previously let them drop after getting the server tick and reapply before the next server tick), but with a new rotational weaponskill per 6 GCDs (that functioned mostly half like an oGCD, since it incurred but did not respect the global cooldown), a sniper vs. mobile stance (decent concept, but very poorly iterated upon), and a couple other new CDs to play with. Support functions remain granular but at-cost (to raidbuff uptime, 10% personal DPS, and a GCD for swapping). Their filler's proc also became more valuable for the mobility it offers at no cost during sniper stance. I think it was here also that the LB3 was changed from Healer-LB3 to Caster-LB3-but-as-a-Line-Attack?

    • Stormblood Bard: Support functions gutted insofar as their gameplay, becoming instead CDs that are basically hit on CD after their first use per fight going towards personal threat reduction. Stances removed. Frequency of DoT/buff GCDs reduced again (now at 2 per 12 GCDs, down from ARR's 3 per 7 GCDs). In place of songs offering support tools aside from the still-granular raid buff, they now create a new system of rotated stances that are freely ordered initially but cannot really be chosen between thereafter. Battle Voice changed from a versatile support-capable tool to a generic raid buff. Filler's proc replaced with a new action, such that one maintains their buff shot per 30s. ARR's original DoT interaction limited to a single song/rotary_buff, but the other two gain new DoT interactions. Lost job-synergy interactions with Warden's Paeon (namely with post-Berserk pacification), but did get access to Palisade as a wonky single-target mitigation buff.

    • Shadowbringers Bard: Buffing GCD removed (iirc?), reducing sustained non-filler/procced_filler actions yet again by 50%. Even the vestigial support functions were removed. Granular raid buff removed, leaving only Battle Voice. Added Apex Arrow. Barrage now grants the new proc so it can't become desynced by more than a single GCD. Palisade removed.

    • Endwalker Bard: Non-filler/procced_filler actions reduced yet again (from 1 per 12 to 1 per 18). All DoT interactions removed. Apex Arrow gets a part-2. Radiant Finale added, which can at least (poorly) pretend not to be a simple 120s raid buff.

    Red Mage didn't particularly get hit with any new gameplay issues, iirc. He was just saying it's what he swapped to because of Bard, in his opinion, becoming less appealing due to its ShB changes.
    This was very informative, thank you mhm
    (3)