
How? I don't see the difference in terms of "losing novelty", the same thing over and over is exactly that... the same thing over and over.



Instances are by definition a Single series of events. In an open world situation any number of factors can change freely.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz



The only thing that changes is the time and place that the NM would spawn and the people who could come to watch and help.
As I have said before there is a big problem with open world content and thats the claim system, until they put in measures to stop outside members zerking an NM they are pretty much pointless (unless they make them like Leve monsters)
Anyway there is nothing more exciting in open world vs dungeon, I would say the later is much more challenging because you can only take in a set amount of people.
What because having a low level character instantly means you don't get an opinion ?
There are 26 open world NM's someone needs to open his eyes.And in XIV there is basically no open world, so its pointless to compare the two.
I think you mean compared to that other game.When compared to other games, its so minimal that it is practically non-existant.
Last edited by Jinko; 04-11-2012 at 09:49 PM.
Before you post any more I have to ask, is PGL 14 your highest job/level?
And in XIV there is basically no open world, so its pointless to compare the two.
We can compare from other games Open World/Instanced content but people will freak out and go nuts.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz
Does it matter? If someone dismisses my point based on that, instead of based on some actual verifiable fact that directly disproves my point, I don't care and it's a good thing the conversation is over.
And FFXIV has plenty of open world. Crafting, leveling, Shposhae, Beastman Strongholds, NMs, escorts, whatever. Did you mean to say FFXIV has no open world content that offers best-in-slot items? Then yes, you're right. And I think that's a great thing.
I asked what your max level is, because I prefer to argue aspects of a game that both parties involved have experienced. This helps in terms of the validity of said opinions. This is like arguing with people who are against FFXI idea, who never even played the game.Does it matter? If someone dismisses my point based on that, instead of based on some actual verifiable fact that directly disproves my point, I don't care and it's a good thing the conversation is over.
And FFXIV has plenty of open world. Crafting, leveling, Shposhae, Beastman Strongholds, NMs, escorts, whatever. Did you mean to say FFXIV has no open world content that offers best-in-slot items? Then yes, you're right. And I think that's a great thing.
FFXIV does not have much in terms of Open World content, regardless of what you may seem to think. When compared to other games, its so minimal that it is practically non-existant. You can tell that its devoid of content when someone includes "crafting" as open world content.
I genuinely look forward to 2.0 in hopes of Open World content matching that of Instanced Content. There has been alot of Dev comments on all of the FFXI-ish open world ideas lately. Also, those opinions have gotten ALOT of positive feedback that has most certainly been noticed by the development team.
I agree however, the best gear in game does not come from Open World content. But I definitely look forward to that being evened out in the future. I think that, would be a great thing.![]()
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz



It's less about what is available and more about how content must be presented. Contrary to popular belief, Instances are not created to prevent competition, they are created to save resources. You sacrifice variability to ease the load on a single server. If you allow for a single instance to have a large set of variables you instantly take away any and all resources saved by forcing your servers to store and load a large number of different versions of the same instances. Open world event only occur once at a time. You can have all the variable occur at random, but only one set will ever happen at any given time.
For the record, Patriarch, I am not against open world content in a general sense. Only when it has to deal with highly sought after items, or it is made in such a way that the people who are the "losers" (i.e. didn't get the claim, are in the wrong time zone for a pop timer, fought and died*) end up walking away with nothing but wasted time on their hands, frustration, * and are unable to try again in a reasonable amount of time.
Things like that lead to overly-hostile communities and griefing (if allowed by game mechanics). It happened way too many times in FFXI with the sought after HNMs that had longer pop timers.
Sure, I'll give you that instances can help save resources, and that it's easier for developers to fall into the rut of having formulaic content via instances. That's not always the case, and it's not a technical limitation of instances. Can you give me specific examples of things that are done in open world that can't be done in instances, aside from having other groups around?It's less about what is available and more about how content must be presented. Contrary to popular belief, Instances are not created to prevent competition, they are created to save resources. You sacrifice variability to ease the load on a single server. If you allow for a single instance to have a large set of variables you instantly take away any and all resources saved by forcing your servers to store and load a large number of different versions of the same instances. Open world event only occur once at a time. You can have all the variable occur at random, but only one set will ever happen at any given time.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





