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  1. #1
    Player
    Sabaku_Usagi's Avatar
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    Mar 2012
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    Limsa Lominisa
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    275
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    Sabaku Usagi
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    Hyperion
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    Alchemist Lv 50
    Quote Originally Posted by Babydoll View Post
    I don't mind it as long as the best stuff still comes from open world content. Instances are nice and all but they lose novelty fast as its the same cut/paste over and over. At least with open world and HNM we get some variety each time.
    How? I don't see the difference in terms of "losing novelty", the same thing over and over is exactly that... the same thing over and over.
    (1)

  2. #2
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by Sabaku_Usagi View Post
    How? I don't see the difference in terms of "losing novelty", the same thing over and over is exactly that... the same thing over and over.
    Quote Originally Posted by Wolfie View Post
    Tell me why variety can't come from instances again? There is literally nothing positive that open world does that instanced can't.
    Instances are by definition a Single series of events. In an open world situation any number of factors can change freely.
    (2)

  3. #3
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    Instances are by definition a Single series of events. In an open world situation any number of factors can change freely.
    Creating a variable that, in my opinion, is more exciting that any instance has to offer!
    (4)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #4
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by ThePatriarch View Post
    Creating a variable that, in my opinion, is more exciting that any instance has to offer!
    The only thing that changes is the time and place that the NM would spawn and the people who could come to watch and help.

    As I have said before there is a big problem with open world content and thats the claim system, until they put in measures to stop outside members zerking an NM they are pretty much pointless (unless they make them like Leve monsters)

    Anyway there is nothing more exciting in open world vs dungeon, I would say the later is much more challenging because you can only take in a set amount of people.

    Quote Originally Posted by ThePatriarch View Post
    Before you post any more I have to ask, is PGL 14 your highest job/level?
    What because having a low level character instantly means you don't get an opinion ?

    And in XIV there is basically no open world, so its pointless to compare the two.
    There are 26 open world NM's someone needs to open his eyes.

    When compared to other games, its so minimal that it is practically non-existant.
    I think you mean compared to that other game.
    (0)
    Last edited by Jinko; 04-11-2012 at 09:49 PM.

  5. #5
    Player Wolfie's Avatar
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    Mar 2011
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Kiote View Post
    Instances are by definition a Single series of events. In an open world situation any number of factors can change freely.
    What factors are available in open world, aside from other players/groups, that aren't in instances?
    (0)

  6. #6
    Player
    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Wolfie View Post
    What factors are available in open world, aside from other players/groups, that aren't in instances?
    Before you post any more I have to ask, is PGL 14 your highest job/level?

    And in XIV there is basically no open world, so its pointless to compare the two.

    We can compare from other games Open World/Instanced content but people will freak out and go nuts.
    (1)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #7
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by ThePatriarch View Post
    Before you post any more I have to ask, is PGL 14 your highest job/level?

    And in XIV there is basically no open world, so its pointless to compare the two.

    We can compare from other games Open World/Instanced content but people will freak out and go nuts.
    Does it matter? If someone dismisses my point based on that, instead of based on some actual verifiable fact that directly disproves my point, I don't care and it's a good thing the conversation is over.

    And FFXIV has plenty of open world. Crafting, leveling, Shposhae, Beastman Strongholds, NMs, escorts, whatever. Did you mean to say FFXIV has no open world content that offers best-in-slot items? Then yes, you're right. And I think that's a great thing.
    (0)

  8. #8
    Player
    ThePatriarch's Avatar
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    The Patriarch
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    Hyperion
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    Quote Originally Posted by Wolfie View Post
    Does it matter? If someone dismisses my point based on that, instead of based on some actual verifiable fact that directly disproves my point, I don't care and it's a good thing the conversation is over.

    And FFXIV has plenty of open world. Crafting, leveling, Shposhae, Beastman Strongholds, NMs, escorts, whatever. Did you mean to say FFXIV has no open world content that offers best-in-slot items? Then yes, you're right. And I think that's a great thing.
    I asked what your max level is, because I prefer to argue aspects of a game that both parties involved have experienced. This helps in terms of the validity of said opinions. This is like arguing with people who are against FFXI idea, who never even played the game.

    FFXIV does not have much in terms of Open World content, regardless of what you may seem to think. When compared to other games, its so minimal that it is practically non-existant. You can tell that its devoid of content when someone includes "crafting" as open world content.

    I genuinely look forward to 2.0 in hopes of Open World content matching that of Instanced Content. There has been alot of Dev comments on all of the FFXI-ish open world ideas lately. Also, those opinions have gotten ALOT of positive feedback that has most certainly been noticed by the development team.

    I agree however, the best gear in game does not come from Open World content. But I definitely look forward to that being evened out in the future. I think that, would be a great thing.
    (3)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  9. #9
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Quote Originally Posted by Wolfie View Post
    What factors are available in open world, aside from other players/groups, that aren't in instances?
    It's less about what is available and more about how content must be presented. Contrary to popular belief, Instances are not created to prevent competition, they are created to save resources. You sacrifice variability to ease the load on a single server. If you allow for a single instance to have a large set of variables you instantly take away any and all resources saved by forcing your servers to store and load a large number of different versions of the same instances. Open world event only occur once at a time. You can have all the variable occur at random, but only one set will ever happen at any given time.
    (2)

  10. #10
    Player Wolfie's Avatar
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    Wolfie Wu
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    Leviathan
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    Pugilist Lv 50
    For the record, Patriarch, I am not against open world content in a general sense. Only when it has to deal with highly sought after items, or it is made in such a way that the people who are the "losers" (i.e. didn't get the claim, are in the wrong time zone for a pop timer, fought and died*) end up walking away with nothing but wasted time on their hands, frustration, * and are unable to try again in a reasonable amount of time.

    Things like that lead to overly-hostile communities and griefing (if allowed by game mechanics). It happened way too many times in FFXI with the sought after HNMs that had longer pop timers.



    Quote Originally Posted by Kiote View Post
    It's less about what is available and more about how content must be presented. Contrary to popular belief, Instances are not created to prevent competition, they are created to save resources. You sacrifice variability to ease the load on a single server. If you allow for a single instance to have a large set of variables you instantly take away any and all resources saved by forcing your servers to store and load a large number of different versions of the same instances. Open world event only occur once at a time. You can have all the variable occur at random, but only one set will ever happen at any given time.
    Sure, I'll give you that instances can help save resources, and that it's easier for developers to fall into the rut of having formulaic content via instances. That's not always the case, and it's not a technical limitation of instances. Can you give me specific examples of things that are done in open world that can't be done in instances, aside from having other groups around?
    (0)

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