Quote Originally Posted by Rithy255 View Post
It baffles me how easy it would be to cutdown on Paladins button Bloat without even needing to change anything fundamental about the job

Abilities Such as FOF/Goring exist for no reason as they're just Burst buttons which Req/Confiteor combo. Circle of Scorn is just a random boring ability mainly meant for APM, Holy circle could also become a Cleave attack thats casted on the enemy meaning Spirit could be removed.

Abilities Such as Holy Shelton/Intervention, could be merged into one button, Just make holy Shelton targetable reduce it's CD, Have a special condition that you *cannot* reapply it's effect while under holy Shelton's effect.

Cover, Clemency and Shield Bash Could obviously be removed, but I rather rework them to be less Situational, as of now they do need more justifiable reason to stay though (Shield Bash mostly)

I feel like yeah the rework was a step in the *right* direction, but it's just led to the job to have more clearly redundant DPS abilities that I would much rather have something that im actually going to use more then one minute with my burst, aka goring/fof.
I do miss old Goring (though I'd revise its interaction with BoV DoT, if that's retained), and I'd prefer a Req that isn't just a second oGCD-weave cost of FoF so I wouldn't ideally want a prune job to be dependent on removing those buttons, but yeah... these seem reasonable. Getting under 32 total buttons (including Sprint and Tincture) is a stretch, but getting under 36 would be a good goal. If Req and Goring aren't going to be desynced from FoF, then it makes sense to consolidate at least one of those out of costing a button, and there is literally zero cost to consolidating Shelltron and Intervention and just applying IV's bonus to the self-targeted effect as well.

10/10.

For Clemency and Shield Bash, I'd love to see a proc that allows them to be used oGCD, and for Shield Bash to gain conal AoE fall-off and to suppress the target's damage [halved on others] to be dealt in the next 4 seconds (thereby being [decreasingly] wasted if the stun goes through, but offering some sort of vs. bosses usage (as a stop-gap until CC as a whole system can be revised to not be a waste of bar-space in most content).