Quote Originally Posted by Shurrikhan View Post
It doesn't. Foresight was already fully "allowed" and rewarded from the start. All your change does is allow for a lack of foresight to not to go punished -- which is effectively the same thing, given balance, as foresight not being rewarded.
Again: ...no.

That's...not correct at all.

One case requires you to think ahead and adjust your action. The other just screws you. AT BEST, you use an oGCD and refresh Dia on time, but WE HAVE SO MANY of those, you always have one. There's no case you can use all your oGCDs unless you just decided to overheal literally everything prior to this point in the fight AND within the last 30 seconds since short GCDs are already up again by then even if you mucked them up.

Your argument is that the foresight is "knowing not to have used an oGCD so you have one available", but that's nonsense because we have so many oGCDs, it's like the argument Bill Gates cannot spend money faster than his interest accrues more. Unless you are rolling your face across your keyboard, you cannot consume all your oGCDs faster than you have more available. Meaning you always have some available. Meaning you don't need foresight of "looking ahead and saving one" for these situations because you're guaranteed to have one up anyway.

On the other hand, stacking Dia allows foresight, since it allows you to adjust when you refresh Dia based on your FORESIGHT of the fight ahead.

It rewards people that know how the fight will go and move around their Dia refresh to times when they will need movement vs not to further optimize Glare casting. It's not MUCH, but it's a higher level of complexity and foresight than we have now, not less.