Quote Originally Posted by Atelier-Bagur View Post
Because that's literally all you do for like 80% of the time in Bozja which is still a huge boring margin. I constantly praise it's only saving graces with its raids but doing Fate Farms is so mundane and boring to get to the fun parts that it's like why even bother designing the zones like this?

How about adding daily quests or have open public dungeons or heck bring back the whole Hyrstmill thing from 1.0 where crafters and combat classes can work together to build resources and help defend bases. Like literally anything besides just Fate Farms in these zones.
Because the players can’t figure out that Bozja isn’t designed to be fate farmed, CE’s don’t spawn based on skirmishes, they spawn based on magitek enemies and they also reward clusters you use for the lost actions people are always complaining they never have enough of

Open dungeons are basically dalriada and CLL, hyrstmill would never work in modern 14 because legacy was a totally different beast with a different structure

Basically Bozja is a victim of people playing it in a suboptimal way then complaining that suboptimal way is boring; you don’t have to sit in the middle of zone 3 of Zadnor and skirmish farm and ignore the rest of the content, if you do that’s on you for not getting everything out of Bozja

This is to say nothing of DRN and DRS who I’ll continue to argue DRS alongside BA are the best content this game has ever gotten (BA loses points for it’s annoying as hell entry system)