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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphor View Post
    Why would you ever sacrifice a Midari for another Shinten?
    Maybe for a Senei, but there's no shortage of Kenki, is there...
    Now, only for indirect reasons, and it's generally a would-be too-early Higan or a useless Tenka that's being "sacrificed" by Hagakure in order to keep one's burst loop synced to raid buffs.


    That said, when it was a DPS increase to do so (in Stormblood), you would. Midare didn't offer as much damage over SAM's appgcd at the time as would 2.4 Shinten casts. Simple as that.

    And that was, despite the clunkiness of Tsubame-Gaeshi per 60s relative to Hagakure per 40s as your rotational burst loop, part of why many preferred Shadowbringers SAM over Stormblood SAM: having an infrequent extra Iaijutsu felt more "Samurai" to most than... more Shinten spam, even if the extra mobility and APM Hagakure offered at the time was well liked (and that mechanic allowed one up to 3 GCDs of flex, instead of 0 GCDs, still giving reason to optimize one's loop without making it absurdly punishing to hit a ping spike at the wrong moment).


    Now remove the ability to buff Iaijutsu casts by 50%, replacing it with Shinten spam, and it gets obvious why many wouldn't be a fan of that idea.)

    EDIT:

    Quote Originally Posted by kayll View Post
    EW spoiled the melee players, If you don't roll out the red carpet for them they'll make a lot of noise.
    I suggest you make a new Kaiten thread to make amends and they may just deign to forgive you for your sleight against them.
    You do realize the ones wanting Kaiten back are also usually the ones pushing for more "Melee"-like gameplay, such as tighter boss hitboxes, harder uptime management, conal AoEs that thereby require movement into and out of mob packs, etc., right?

    While a buff to gameplay, it's objectively more effort for no increase in reward.
    (6)
    Last edited by Shurrikhan; 08-08-2023 at 01:14 PM.