Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27
  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,081
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I'd rather see them expand their job designer team than to add more "Oh let's strip X job's perk/mechanic then rebrand is as the new Y"-job. Their creations are getting stale & in need of more variety. Fair, recent example was SGE's addition for being the 4th healer of EW; an entirely new design space but end up becoming a carbon copy of SCH. All that opportunity: wasted for this craptastic job.
    (5)

  2. #22
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Ivtrix View Post
    Hot take but there’s already more than enough combat jobs in the game
    A: There won't be enough jobs till I get Mystic Knight. I may be in the wrong, I may be crazy, I may be on copium, but I will die on this hill.

    B: Your choice of words is interesting. Implying that a new DoH/L might be worth adding (hopefully more like fisher, adding a new gameplay mechanic, rather than just forcing us to level another class with the same gameplay so we can omnicraft.

    C: I'm wondering if I don't actually agree with you, ignoring point A. Monster Hunter, as an example of a game where each Class feels different (it helps that in an action game there are more options to differentiate classes) doesn't feel the need to add new Classes every iteration and it seems to be working fine for them.
    (1)

  3. #23
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I think they believed in HW that they could try to add one new job for each role in every expansion, since that is what we got in HW. They have said many times that adding not only 3 jobs, but also a new job in each role was incredibly difficult to balance and develop for and it would not be happening again. I honestly don't think we will be getting a new healer at any point in the future, they seem to avoid that role all together with none of the team playing a healer seriously in game.
    (0)

  4. #24
    Player
    Vrankyl's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    581
    Character
    Tsenno Se'senovoto
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ivtrix View Post
    Hot take but there’s already more than enough combat jobs in the game
    I will agree on this. And just for some comparisons (I know I know I am using WoW, but it FF14's main competitor.)

    WoW is on its 9th expansion. Since their classes have multiple specs and have to be balanced similar to a full class here we'll break it out into specs. Since Vanilla, over the course of 9 expansions, Blizzard has added 12 specs/classes to the game.

    Meanwhile, since ARR FF14 is going into its 5th expansion. With this 5th expansion we'll have had a total of 12 classes added since the 2.0 relaunch. We're adding classes in FF14 at nearly double the rate that Blizzard did for WoW and they have a larger dev team than CBUIII does. Not to mention WoW classes don't have to have a whole new weapon designed just for them, class quests, or AF gear. I personally think SE could stop adding classes after this and they'd be fine for a bit.

    Edit: I failed at math and gave Blizzard two more specs added than I should have.
    (1)

  5. #25
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,155
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vrankyl View Post
    I will agree on this. And just for some comparisons (I know I know I am using WoW, but it FF14's main competitor.)

    WoW is on its 9th expansion. Since their classes have multiple specs and have to be balanced similar to a full class here we'll break it out into specs. Since Vanilla, over the course of 9 expansions, Blizzard has added 12 specs/classes to the game.

    Meanwhile, since ARR FF14 is going into its 5th expansion. With this 5th expansion we'll have had a total of 12 classes added since the 2.0 relaunch. We're adding classes in FF14 at nearly double the rate that Blizzard did for WoW and they have a larger dev team than CBUIII does. Not to mention WoW classes don't have to have a whole new weapon designed just for them, class quests, or AF gear. I personally think SE could stop adding classes after this and they'd be fine for a bit.

    Edit: I failed at math and gave Blizzard two more specs added than I should have.
    It's an even more ridiculous rate when you take into consideration that the job design and balance team, at least according to the game's credits, has a total of 4 people.
    (2)

  6. #26
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    I think if you take massive reworks into account, we're still getting 3+ classes per expansion.

    Endwalker totally revamped SMN to the point where it may as well be a new class. And the DRG rework (which sounds like it will be along the same lines, as they stated that it would be disruptive to release it between expansions) is going to be dropped with Dawntrail.
    (1)

  7. #27
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    374
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I'd rather they make one fun job than 2 recycled ones *cough* sage *cough* reaper *cough*
    (1)

Page 3 of 3 FirstFirst 1 2 3