

your talking about at launch though, all the op stuff was heavily nerfed before class reform. Anyways, im not saying it was perfect, just liked the whole concept of it. Also as i said before i loved he shadow sear animation and sound, it was so dark/evil.The problem with old thaumaturge is that they didn't test like any of its abilities and think "Hmm, this is really, incredibly overpowered." Because it was really broken. The fact that punishing barbs and emulate went live the way they did is embarrassing. Even Sacrifice was just Cure, but way better. They're lucky there was nothing worth killing when the game launched.
Considering the mess Square-Enix now is in concerning the two classes in FFXIV (THM should never have led to BLM, and CNJ should never have led to WHM), they do in fact need to do something.




believe me i know the feeling. i've been threatening imperials in vale each run lately because they will cast bio and scourge on me. i tell them i want my spells back.
that being said, yes, i do miss the skill set thm had because it was much more of a complete skill set than what blm has now.
before if i wanted to throw single target spells i had tons of options on what i cast, but now it's very very limited on what i can throw to get those results.
Last edited by darkstarpoet1; 04-11-2012 at 02:16 AM.
http://crystalknights.guildwork.com/


Oh me too, I miss the old battle system in general. (frontal cone AOE was the best) Now the classes feel so watered down.
The issue with the old mage classes is they overflowed them with abilities, when if they condensed them down a bit they could have had 4+ mage classes at release.
Conjurer was an elementalist with the ability to heal, deal dmg, cure status ailment and enfeeble. THM was a light/dark master with the ability to cure, deal damage, enfeeble, and absorb. They might have been able to do more, but the point is both classes just had access to to many spells. While they did pretty much take both classes in a different path they did create classes that fit together with the overall class setup. All classes now have a balanced amount of skills, but since there are only 2 mage classes it is easier to balance then the War side.
The other issue is when it comes to enfeebles, the old method didn't fit together with the battle style they were going for. The developers wanted to create abilities that always encouraged the flow of battle rather then provide nothing to the battle, in a sense. An enfeeble spell that just enfeebles is useless if it misses/does no damage, which is why they added to a majority of abilities the chance to enfeeble the target.
I have a feeling that if they have plans to release a class that enfeebles they may have it where the enfeebles on the mob will increase damage dealt based on the enfeeble at hand. Or perhaps a combo can't be used unless you use an ability and the proper enfeeble is on the target. The main idea however is always increasing the flow of combat rather then slowing it down by adding an enfeebler that is unable to deal any damage. Though I guess they could make the Red Mage Job more of a lesser White Mage that can't heal as well but their enfeebles can make up for it.
One thing I think be neat for the developers to do is show us the concepts they have for upcoming concepts so we can get an idea of the direction they are going for when they decide to add in more classes. I"m pretty eager to see how the mage side will develop itself, though at the same time I do see the war side needing some help since in a concept known as the holy trinity x class will only show a priority over others causing certain classes to be left out cause of their inability to perform certain actions.




http://crystalknights.guildwork.com/
Yeah, they couldn't have given either one only healing spells... haha.
Whether you like it or not, it's a fact. THM was about Lightness (WHM, RDM) and Darkness (DRK, NEC) while CNJ was about elements in general (BLM, RDM), both by namesake and lorewise.




the point was both cnj and thm had 4 things they did. the cnj still does all 4 while the thm does 2. the whm is the better solo class because of that since it can nuke as good as blm can while solo. it can also maintain mp because it has 2 different ways to do so. it can also heal itself and cast buffs on itself.
whether you like to admit it or not whm is the new thm.
http://crystalknights.guildwork.com/
the point was both cnj and thm had 4 things they did. the cnj still does all 4 while the thm does 2. the whm is the better solo class because of that since it can nuke as good as blm can while solo. it can also maintain mp because it has 2 different ways to do so. it can also heal itself and cast buffs on itself.
whether you like to admit it or not whm is the new thm.
I'm not the one saying differently, after all I did say they messed up (if you had read my previous post, you would know). I've merely helped point out the irony that despite CNJ being the Elementalist, really isn't.
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