
Originally Posted by
Supersnow845
No I said that if you are going to introduce a system that counts effective mitigation (like kerachole and holos) and count is as a combined metric with DPS then you are going to unfairly bias the shield healers in this calculation because they have more mitigation than the regen healers, if however you attempted to balanced this by adding in pure healing to this mechanic then it becomes a race to weave in as much extra healing as possible and “chadding but reverse” by trying to heal first so your cohealer’s heals end up in the overheal category
We currently have four character metrics housed on fflogs: rDPS, aDPS, nDPS, and HPS. I'm proposing only to... - add pDPS, a middle-ground between aDPS and rDPS so the contributions to party synergies of both buffers and exploiters are accounted for, and use that instead of rDPS as the default by which job statistics and character rankings are sorted as to give a fairer/more comprehensive at-a-glance picture of actual value/contribution, and
- include "HPS+pDPS" or "Total Contribution" as a metric one can easily click on as an option (not the default) by which to sort pages -- especially/at least the Statistics ("Job Balance") and Character History pages.
Healers fighting for orange parses would still be min-maxing their party and competing with each other exactly as before. Heal-sniping would still be far from a metrics-accentuated part of gameplay.
:: This isn't WoW, where elite parties look at Healer's HPS first, then their combined HPS+DPS, and only then at their DPS itself (and only for M+ or very niche fights). We'd still be in a game where healing requirements are largely a joke, and the default metrics hasn't changed to encourage any new behaviors.
In general, you'd just see pDPS, with the next featured option being Total Contribution, and the one after that being just its HPS.
(OR: You'd just see "Damage", "Sustain", and "Both"/"Combined".)
For example, when I'm looking at a Warrior, I'd presently see from pDPS (average of rDPS and aDPS / half the synergy each goes to buffer and its exploiters) that, yes, it's OP. And then I could include sustain and see via Total Contribution that the imbalanced is even worse than it first appeared. And if I'm curious by how much its HPS exceeds the other tanks, I could easily do that.
Rather than getting half the picture each from rDPS and aDPS, I can get an actually useful DPS measurement, and I can then top or replace that with a view of sustain as I please.