Quote Originally Posted by AmiableApkallu View Post
I wish "people" would be clear that healing GCDs cost personal damage. If you're playing "thoughtfully," you hit those healing GCDs because you think the party's total damage will be better off for it, or is more likely than not to be better off for it -- in practice, meaning you think the party will actually clear versus wipe.

And, if the party's total damage is actually better off because you hit that healing GCD instead of your personal nuke, why is it that the spreadsheet aggregator du jour fails to recognize that as a positive rDPS contribution?
Because the reality is that most GCD heals don't do anything to a mechanic that outright kills you for failing it. Can't heal an attack that takes your entire HP bar away if there's nothing left to heal. When everything's reduced to a binary check of whether you do the mechanic correctly or die and the amount of unavoidable damage can be dealt with just free healing, then it's not surprising this is the result.