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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,403
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    bump for common sense idea

    I really liked the healer robe from last tier (it wasn't white, shocker)

    If SE had any common sense to them, they'd have made the normal mode gear dyeable, and the savage gear have the extra VFX, that way if we want the regular gear with no fire, we just glam the normal mode gear over the savage pieces. Alternatively, SE could look into making certain sets have VFX as a 'set effect', so if you equip/glam the full normal mode set, you get the VFX, same with Savage set. But if you were to, for example, glam the normal mode boots onto the Savage rest-of-the-set, the set effect gets disabled and you have the appearance of the full set, but without the VFX

    Also, instead of a huge ugly ring of fire behind them, I think the Tank/DRG sets would have been better if the trim of the cape was the part that had the fire (leaving ember vfx floating in the air behind as you move), that way if you do EG Primal Rend, you'd see a trail of embers arcing through the air where you just were

    I just hate the big ring it looks so goofy
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,107
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Alternatively, SE could look into making certain sets have VFX as a 'set effect', so if you equip/glam the full normal mode set, you get the VFX, same with Savage set. But if you were to, for example, glam the normal mode boots onto the Savage rest-of-the-set, the set effect gets disabled and you have the appearance of the full set, but without the VFX
    That doesn't sound like a useful way to go about it. It would stop you from being able to mix and match the effects with other outfits.
    (0)