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  1. #1
    Player
    Aravell's Avatar
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    J'thaldi Rhid
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    Mateus
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    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    A healing combo is likely something that would almost never be used. Like I can think of using something like that maybe in Harrowing Hell, but even in Savage you almost never need 3 heals back-to-back. It’d go completely unused in regular content.
    It'll greatly depend on the way it's implemented and whether or not the healing requirements is increased, I'm just entertaining the possibility of such a system. But I agree that it would be completely worthless in current design.
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  2. #2
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Faerie
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    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    It'll greatly depend on the way it's implemented and whether or not the healing requirements is increased, I'm just entertaining the possibility of such a system. But I agree that it would be completely worthless in current design.
    I just don't think it's feasible to increase healing requirements enough. There is absolutely room to increase the frequency of healing needed on some level, but consider that current savage and the last tier as well never ask for back-to-back healing like that outside of very specific mechanics that are usually designed for Lilturgy/Panhaima/Macrocosmos to resolve by themselves (Or Harrowing Hell). By a combination of increasing damage frequency, reducing healing output, or increasing max HP pools and the amount of damage taken, you'd need to exceed that standard of healing requirements even in more casual content to actually provide a use to a 1-2-3 healing combo, and that threshold of damage is one that has pushed our community to its limits.

    That said, something I've been thinking about lately is a way the lily system could be different and not promote so much overhealing, and the idea goes like this: Instead of Solace and Rapture being flat heals, we have three lily actions. I'll use some blunt names for the sake of simplicity.

    Afflatus Fast Cast - Makes your next spell instant cast. Costs 1 lily and nourishes the blood lily. Also grants 1 stack of Growth.
    Afflatus MP - Causes your next spell to restore your MP by an amount equal to its MP Cost. Costs 1 lily and nourishes the blood . Also grants 1 stack of Growth.
    Afflatus Healing - Increases the potency of your next healing spell by 30%. Costs 1 lily and nourishes the blood lily. Also grants 1 sack of Growth.
    Growth effect: If your next spell cast is a healing spell, that spell also nourishes the blood lily.

    In other words, it's a soft 1-2 heal combo where you augment a heal before activating it all while staying DPS neutral. How do you feel about something like that?
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  3. #3
    Player
    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I just don't think it's feasible to increase healing requirements enough. There is absolutely room to increase the frequency of healing needed on some level, but consider that current savage and the last tier as well never ask for back-to-back healing like that outside of very specific mechanics that are usually designed for Lilturgy/Panhaima/Macrocosmos to resolve by themselves (Or Harrowing Hell). By a combination of increasing damage frequency, reducing healing output, or increasing max HP pools and the amount of damage taken, you'd need to exceed that standard of healing requirements even in more casual content to actually provide a use to a 1-2-3 healing combo, and that threshold of damage is one that has pushed our community to its limits.

    That said, something I've been thinking about lately is a way the lily system could be different and not promote so much overhealing, and the idea goes like this: Instead of Solace and Rapture being flat heals, we have three lily actions. I'll use some blunt names for the sake of simplicity.

    Afflatus Fast Cast - Makes your next spell instant cast. Costs 1 lily and nourishes the blood lily. Also grants 1 stack of Growth.
    Afflatus MP - Causes your next spell to restore your MP by an amount equal to its MP Cost. Costs 1 lily and nourishes the blood . Also grants 1 stack of Growth.
    Afflatus Healing - Increases the potency of your next healing spell by 30%. Costs 1 lily and nourishes the blood lily. Also grants 1 sack of Growth.
    Growth effect: If your next spell cast is a healing spell, that spell also nourishes the blood lily.

    In other words, it's a soft 1-2 heal combo where you augment a heal before activating it all while staying DPS neutral. How do you feel about something like that?
    Afflatus Germination
    Afflatus Conservation
    Afflatus Propagation

    Would you be able to go, for example, FastCast, into Healing, into Medica, and get 2 stacks of BL from it, or would Growth overwrite itself so you want to spread out Lily uses? (also this sounds like SGE augments but I'm not wholly opposed)
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  4. #4
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Afflatus Germination
    Afflatus Conservation
    Afflatus Propagation

    Would you be able to go, for example, FastCast, into Healing, into Medica, and get 2 stacks of BL from it, or would Growth overwrite itself so you want to spread out Lily uses? (also this sounds like SGE augments but I'm not wholly opposed)
    Hmm, I think that interaction depends. Do we want you to be able to stack lily effects? Or should you only get one at a time? I'd be open to talking about those pros and cons. Healing after a lily augment would need to only consume 1 stack, otherwise we get into sticky DPS optimization tactics where 3 healing GCDs is worth 4 Glares. But there is the question of do we want you to be able to stack 2 Growths, then after you could get a fast, potent Medica followed by a normal Regen on the tank, for example, for a total of 4 BL nourishes. I think there merits to different approaches.

    Also for the record, in this hypothetical I imagine you can store a second BL, but Misery has a 20 second cooldown.

    What part is the Sage argument?
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  5. #5
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    ForsakenRoe's Avatar
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    Samantha Redgrayve
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    Zodiark
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    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    What part is the Sage argument?
    Figured they were still GCD cos Afflatus.

    I mentioned SGE Augments (as in, augmentation ala Zoe, Krasis) because yeh, augmenting your GCD heal with an Afflatus Augmentation of some sort. Again, not opposed to the idea (Sects augmented your Aspected heals on AST once upon a time, Tactics augment your heals on SCH at times), it's just kinda funny to me that we end up at 'what if we make it so X system augments other skills' so often
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  6. #6
    Player
    ty_taurus's Avatar
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    Noah Orih
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    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Figured they were still GCD cos Afflatus.

    I mentioned SGE Augments (as in, augmentation ala Zoe, Krasis) because yeh, augmenting your GCD heal with an Afflatus Augmentation of some sort. Again, not opposed to the idea (Sects augmented your Aspected heals on AST once upon a time, Tactics augment your heals on SCH at times), it's just kinda funny to me that we end up at 'what if we make it so X system augments other skills' so often
    I think because it makes sense. There's the flexibility to use those effects on offensive spells when you don't need to heal, but no punishment for when you do use them to heal, and again Misery can technically be a gain when used correctly and/or when getting a crit/DH. It also creates more ways to break away from damage by setting up heals to have alternative effects rather than just flat out restoring HP, and creates choices to make with how you spend your free heals.

    I'd add another GCD spell that I've referenced before with the name "Germinate" which just nourishes the blood lily and costs no lilies, but has an elongated GCD timer a-la Six-Sided Star so it's a DPS loss to use in combat, but is useful for phase changes to discourage burning lilies for the sake of burning lilies.
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  7. #7
    Player
    Aravell's Avatar
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    J'thaldi Rhid
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    Mateus
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    Quote Originally Posted by ty_taurus View Post
    That said, something I've been thinking about lately is a way the lily system could be different and not promote so much overhealing, and the idea goes like this: Instead of Solace and Rapture being flat heals, we have three lily actions. I'll use some blunt names for the sake of simplicity.

    Afflatus Fast Cast - Makes your next spell instant cast. Costs 1 lily and nourishes the blood lily. Also grants 1 stack of Growth.
    Afflatus MP - Causes your next spell to restore your MP by an amount equal to its MP Cost. Costs 1 lily and nourishes the blood . Also grants 1 stack of Growth.
    Afflatus Healing - Increases the potency of your next healing spell by 30%. Costs 1 lily and nourishes the blood lily. Also grants 1 sack of Growth.
    Growth effect: If your next spell cast is a healing spell, that spell also nourishes the blood lily.

    In other words, it's a soft 1-2 heal combo where you augment a heal before activating it all while staying DPS neutral. How do you feel about something like that?
    I'm a supporter of more interesting kit design and also of powerful abilities coming at a cost. Your suggestions would expand the lily system and make it more interesting, but I'd change just one thing about the Growth effect, I'd make it a stacking effect that's granted by the buffed GCD heal and at 2 stacks of Growth, you're refunded a lily. Yes, it would become a dps loss because you'd have to use 2 GCD heals under the buff effects to get 1 lily back, but I'd like to see powerful abilities actually cost something to use again. So it would be:

    Afflatus Fast Cast - Makes your next spell instant cast. Costs 1 lily and nourishes the blood lily. Also causes your next spell to grant 1 stack of Growth.
    Afflatus MP - Causes your next spell to restore your MP by an amount equal to its MP Cost. Costs 1 lily and nourishes the blood lily. Also causes your next spell to grant 1 stack of Growth.
    Afflatus Healing - Increases the potency of your next healing spell by 30%. Costs 1 lily and nourishes the blood lily. Also causes your next spell to grant 1 stack of Growth.
    Growth effect: At 2 stacks, grants 1 lily.
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