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  1. #11
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Would that take more work than just giving up on that job preemptively for some sort of misguided political bargaining chip for a nebulously defined group that can't or won't speak for itself? Of course. But that work is worthwhile and deserved.

    Reserving a job's entire current state regardless of what its parts contribute to or how much is essentially to bar analysis of that kit and thereby bar even the prospect of improvement. Being cautious is good, but preemptively denying a job any changes whatsoever, no matter how vetted, is just wasteful and pointless.

    No job should be stuck with that kind of treatment.
    I don't propose to keep WHM exactly the same, but simply not to alter it too much, so it won't alienate casuals, and then bring back AST and SCH to former glory. I fully understand that this is not ideal, however, it is realistic. How many times in this game's history did they make job harder and more complex, instead of easier and more brain dead? Which is why I think it's okay to have this sacrificial lamb, that people dissatisfied with the potential changes can turn to.

    Yes, my idea is essentially negotiating, again, it's not ideal, but it's more realistic. There are casuals, which do indeed like playing healers for their simplicity. Some people are just fine with 1211111, and even though my inner gamer would want these people to wake up and put more effort into their gameplay, that's unrealistic, this game does have a lot of these people, and we know from the past that devs are afraid of the casuals and wouldn't want to go against them.

    As for implementation details, there's a lot of theory crafting, with making GCD heals be worth it, making healers actually heal and so on. You could make AST cards GCD, but next malefic will deal 2x damage, Adlo could deal damage if it bursts, or refund you gauge when it doesn't, whatever, there's lot of options how you could fix healers. But I'm not really qualified for this, and jumping straight into details when we don't know if SE will even bother doing something is not my forte.

    Quote Originally Posted by Renathras View Post
    Isn't the issue with SMN/RDM not that SMN is easier so much as that RDM does LESS damage? It's not that SMN does the same damage for less work, it's that SMN is actually an outright DPS gain over RDM.
    I think we discussed this enough in that SMN thread. It's complex set of issues, it's not just about damage, it's also about difficulty (both general and encounter-specific), utility and tax for it, mobility, community's perception and many more.

    Quote Originally Posted by Renathras View Post
    But this is irrelevant to all this discussion and neither here nor there. I moved on, and if other people can't, then there's nothing I can do to help that along anyway. Like your sig, for example.
    I can remove my signature, and you can slowly start restoring your reputation. But if you keep making these walls of texts, making bad arguments and dying on the most stupid of hills just so you seem right, it won't help.
    (2)
    Last edited by Deo14; 08-03-2023 at 08:55 PM.