Quote Originally Posted by Sebazy View Post
Balancing around people's mistakes is bad.
Yes and no, I feel. If a job is, to the vast majority of players, more difficult to optimize than other jobs and you give it nothing compensatory for that fact... then you basically just put it on most players' avoid lists.

To me, it's fine that a given job has a bit of an advantage among your "95th percentile" and up kind of players... so long as it also is likely to underperform among your 25th and under or so. It'd just mean you couldn't balance the tiers of difficulty/optimizations among each job quite evenly which... yeah, would be nearly impossible to do and isn't worth pursuing over job identity.

Better to have some slightly fewer options among your ego-parse/post-game BiS super-speedruns than for the average player to lose options just because a job is, as objectively as is possible, more difficult than others for zero reward.

(To be clear, that reward doesn't always have to be total direct throughput. It could be flexibility or the like... so long as that flexibility were actually relevance.)