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  1. #341
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Challenging solo-friendly content with actual worthwhile gear rewards. Think something in the vein of savage difficulty, but without requiring you to herd seven cats for however many hours a week it takes you to get the job done. It may not sound like a QoL improvement per se, but it would make the game worlds better for those of us that just can't spare the time to raid like madmen anymore. I'm certain some posters will treat this as some form of blasphemy, but eh, whatever. How people get gear shouldn't matter as long as the challenges they had to overcome to obtain it match up to the item level received.

    Could be as simple as allowing people to get upgrade materials for tomestone gear. That way, it doesn't upset the balance; savage raids remain required for full BiS, while those engaging with other challenging content can simply reach the maximum possible item level via fully upgrading their tomestone gear more quickly than would be possible simply by relying on 24-mans. Well, I suppose marginally less than the maximum possible item level since their weapon would always be slightly behind.
    (2)
    Last edited by Absimiliard; 08-02-2023 at 01:11 PM.

  2. #342
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    HATS DAMN IT
    (5)

  3. #343
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    For Triple Triad, I'd like to see the option to use a random hand when selecting your deck that grabs a random card of each rank from your collection. The purpose of this is to make playing a friend something with a lot more replayability--something you can do for a while while chatting or something. Currently, we only have 5 loadouts and the "recommended" option which is always the same deck based on your collection, and that makes the game get very stale very quickly. But if we had the option to pick random hands each time, every game would be different, so you would be able to just play with someone over and over if you wanted without needed to try and manually change your loadouts. Or you could give us the ability to challenge other players to draft matches like with what happens in open tournaments. Similar concept, but you have a few options to pick from randomly each game.
    (1)

  4. #344
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    The single biggest flaw with Monk isn't Riddle of Wind. It isn't Anatman either, nor is it Six-Sided Star.

    The single biggest flaw with Monk is the lack of a special job UI element to track the Leaden Fist and Disciplined Fist buffs. These buffs are absolutely central to playing Monk, you always want to know if Leaden Fist is up going into your Opo-Opo Form (which is occuring about every third GCD total) and you always wanna know how many seconds are left on Disciplined Fist before you have to refresh it.

    These buffs are as important for the Monk's rotation as Astral Fire/Umbral Ice are for Black Mage or the Bard's songs, yet unlike either of those they are not tracked in a job gauge but instead have to be tracked via the little symbols within your regular buff list.

    This is horrible and amateurish and I believe a big reason why new players struggle with Pugilist/Monk. Please add special trackers for those two buffs, it would really help to round out the Monk experience.
    (3)

  5. #345
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eisi View Post
    The single biggest flaw with Monk isn't Riddle of Wind. It isn't Anatman either, nor is it Six-Sided Star.

    The single biggest flaw with Monk is the lack of a special job UI element to track the Leaden Fist and Disciplined Fist buffs.
    Heck, they could even just have Bootshine be replaced by / upgrade to another action with a separate icon (or change Bootshine's icon itself) while under Leaden Fist. But there should definitely be something more than just the single status effect icon, yes (though I'd prefer it be optional and detachable/separate if added as a Job UI component).

    __________

    For my own $0.02:

    1. All buff skills should be able to show on their icon their remaining seconds of duration while active (superseding the cooldown time if they're applied by a CD) and that all ally- or enemy-affecting status effects should be able to show their time until their end (on the ally or enemy they affect if placed on CD, the most recent ally selected if a spammable buff, and on the most recent enemy selected if a spammable debuff).

    * In the case of shields or the like that'd normally be expended before timing out, don't bother with the duration indicator unless it's about to fade (faint red overlay and subtle timer for the last sixth of duration), and instead just use a subtle overlay to show that the target already has that particular action's (or that of any action it can't stack with) full (blueish) or partial (yellowish) shield on them.

    2. Make it so ALL parameter/party/focus/target/etc. bars can properly display barrier HP (and finite healing negation, if that ever becomes a thing), the expected damage/healing they will take from the next tick of periodic damage/healing afflicting them, and the total expected damage/healing they will take from the full remaining durations of periodic damage/healing afflicting them.
    (1)
    Last edited by Shurrikhan; 08-02-2023 at 03:22 PM.

  6. #346
    Player
    Fuzzii's Avatar
    Join Date
    Oct 2016
    Posts
    2
    Character
    Fuzzii Lacroix
    World
    Raiden
    Main Class
    Astrologian Lv 90
    Inventory:

    It would be nice if materia and dyes could have their own inventory interface but not an actual inventory space. Rather something like the island sanctuary one. This way, when we open the dye interface we can see a counter of how many we have of each dye, and we could drag and drop them out to sell/trade etc as we do with crystals. We would also not need to have them on us at all times to dye glam or furntiure etc.

    A similar thing for materia just showing up in the melding interface and being draggable to trade/sell could also be nice. And if this is too much of a hassle, maybe just the option to "use item" to store, or keep it as a physical item so it remains tradable if people prefer it that way?


    Retainers:

    The entrust duplicates function has been a game changer. It would also be nice if we could designate a preferred "type" for each retainer such as stone and metal or reagents etc, and get a button that says entrust all of x - for crafters who hoard mats like myself this could be a nice QoL.

    Mutamix:

    An option to whitelist and blacklist material to use, so people might use the random transmute option more without risking losing the good stuff they got. Maybe a bit more confirguration setting when it comes to grade and number but this could risk bulk devaluation so it needs some consideration, I suppose.
    (2)

  7. #347
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Job UIs need an overhaul. A lot of the stuff that's essential to your job is not on it. And since we have the dumb 2 minute meta we might as well incorporate a timer into the UI as well.

    Also, why can't job UIs not TURN INVISIBLE when you're out of combat?! It's such an eye sore when I'm just walking around.

    Or why doesn't the chat box collapse when nothing new is being shown after X seconds like in GW2.

    I can hide the cross hotbar, the party list when soloing, the MSQ tab when I'm done with the story but for some reason that other stuff is always there blocking my view.
    (1)

  8. #348
    Player
    Alec97's Avatar
    Join Date
    Sep 2022
    Posts
    24
    Character
    Evris Thorn
    World
    Lich
    Main Class
    Scholar Lv 90
    What I want:

    For them to fix the glamour and housing system, it's been ten years, and it's slightly less terrible but it will get worse with the Xbox players joining us.

    For them to fix significant issues within an expansion not minimise the damage over ten years, like Viera and Hrothgar hats or the itemisation problem.

    They do not homogenise current classes, so they can bring back the features in two new classes to justify their existence.

    For my mount and minion log, please tell me which ones I'm missing and how to get them so I don't need to go online to research them.

    For them to make the UI for adventurer plates more accessible as it's a nightmare and to transfer your UI from one character to another.

    For them improve the quality of the narrative as it has a lot of meaningless filler, which harms the pace of the story.

    For them to make all raid gear dyeable and to replace raid gear with job gear it's not just another recolour but a unique armour set that you can work towards.

    I want them to put effort into the relic quests instead of making it insufferable, busy work that isn't a fetch quest on steroids or a tomestone landfill.

    For Viera and Hrothgar to have hats, its been 3 years. At what point do they intend to fix issues players have raised? 1yr is too long, let alone 3-10.
    (0)
    Last edited by Alec97; 08-02-2023 at 10:03 PM.

  9. #349
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Korbei View Post
    Ability to change Blue Magic spells regardless of cooldowns or active effects.
    Aetheric Mimicry not needing to mimic actual players, just a cycle through all 3.
    Probably remove the 24 spell Blue Magic Active Spell list and just have more spells share timers.
    Let Blue Mages join PF groups based on their mimicked role without having to change jobs and swap.
    Allow cross-world parties to see Blue Mage roles.
    1: yes
    2: might be broken when soloing certain content, but sure
    3: Which ones, though? They should increase the spell cap to 30 though.
    4: I don't know why this started happening, but it wasn't an issue in 6.2/6.3.
    5: This is an issue with CW parties in general, but exists to save server space.
    (0)

  10. #350
    Player
    MufetMissulena's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    5
    Character
    Muffet Missulena
    World
    Siren
    Main Class
    Dragoon Lv 90
    This is more for the PS5 version. But I genuinely wish for trophies on the PS5, if you’ve done the corresponding achievement on PS4 or PC, the trophy for that achievement would pop. It just seems disrespectful to your playerbase that if you’ve done something like get the Necromancer title on PS4, the game expects you to just do it again on PS5 despite you already having done it. Games like Genshin Impact already does in game achievement checks to unlock the trophies, so I don’t understand why FFXIV can’t do this either.
    (4)

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