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  1. #1
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Post View Post
    I just want to point out that GNB's LB is not "interruptable" other than by killing the GNB. If you are stunned, Silenced, Miracled, Charmed etc, then you will be unable to manually execute Terminal Trigger to finish it early, and you may not even be able to move around, but you will in fact continue to dervish and auto-execute Trigger at the end. Regardless of if the animation itself continues to play, the damage and effect will continue upon those in range. You may have been unable to Recouperate because you were still actually spinning even if the animation was no longer playing (the LB buff should remain).

    The same goes for the similar DNC action "Honing Dance". These are easy enough to test via duels against WHMs or other jobs.

    GNB's LB is incredibly strong for being a 1 min cooldown and especially when combined with Rough Divide for the movement and damage bonus. It's definitely balanced around the opponents being able to run away, guard, or knock the GNB away, and it's as certain a death as Sky Shatter if players don't get out of the way, especially because it's easy to instantly follow-up with a Double Down.

    GNB definitely struggles with being focused more than other melee because much of its damage comes from oGCD actions that could otherwise be recuperates and it's lack of a good escape option. It's very much a 'hit em hard and fast' job that relies upon other jobs setting up controls to knock opponents down because it lacks any good control of its own. Its limit break stun isn't even exactly 'on demand' because of the 1 sec delay in being usable after beginning the Limit Break, prompting quick guards or avoidance from savvy players; so I favor using it when there's multiple targets to hit or move between, or when they "have to" pass me like many stage hazard events.
    That makes a lot of sense actually. Well then I hope they could fix the bug cause i legit thought my LB was interrupted and got pissed :/ no one elses LB's can get interrupted.
    (1)
    For the Horde! I mean.... For Ul'dah!

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    486
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Zachia View Post
    That makes a lot of sense actually. Well then I hope they could fix the bug cause i legit thought my LB was interrupted and got pissed :/ no one elses LB's can get interrupted.
    Yeah, no one's limit breaks can be interrupted, but like any action in any mode of this game (even PvE), if the character initiating the action dies before the effect takes place, or the target is no longer targetable before the effect lands, the effect is averted entirely.

    This is super noticeable with actions that have a long animation before the effect, from Hallowed Ground to Tornado Kick to Limit Breaks. It's extremely easy to die before you get any benefit if you use DNC's limit break improperly, but ones like RDM can be shut down before the damage and healing actually applies despite the instantaneous animation.

    Even DRGs can be killed midair, "in the grave" awaiting doom from damage that's due to resolve upon them if it was sent before they' became untargetable from jumping. Timely stuns or pigs etc will also apply as they go skyward, and you can see they're still cc'd up in the air on the UI. Only difference between them and GNB is that once they're up there (and not dead from any hits that may have landed), they're safe.

    Aoes even secretly hit targets in sequence, not simultaneously. So, boss enrage clears happen where the boss dies when 7/8 players get killed by the enrage. Theoretically it's possible you could have a SAM counter Zantetsuken 5 players and die after only killing 4.


    Edited for clarity.
    (1)
    Last edited by Post; 08-03-2023 at 02:58 AM.

  3. #3
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Post View Post
    Yeah, no one's limit breaks can be interrupted, but like any action in any mode of this game (even PvE), if the character initiating the action dies before the effect takes place, or the target is no longer targetable before the effect lands, the effect is averted entirely.

    This is super noticeable with actions that have a long animation before the effect, from Hallowed Ground to Tornado Kick to Limit Breaks. It's extremely easy to die before you get any benefit if you use DNC's limit break improperly, but ones like RDM can be shut down before the damage and healing actually applies despite the instantaneous animation.

    Even DRGs can get killed before they're untargetable from jumping. Timely stuns or pigs etc will also apply as they go skyward, and you can see they're still cc'd up in the air on the UI. Only difference between them and GNB is that once they're up there (and not dead from any hits that may have landed), they're safe.

    Aoes even secretly hit targets in sequence, not simultaneously. So, boss enrage clears happen where the boss dies when 7/8 players get killed by the enrage. Theoretically it's possible you could have a SAM counter Zantetsuken 5 players and die after only killing 4.
    bruh.... LB can be interrupted, its called imping them.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Towa-Musa View Post
    bruh.... LB can be interrupted, its called imping them.
    This does not work on all LBs and for those that it works on the window to successfully use Miracle of Nature varies.
    (1)

  5. #5
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Reinhardt_Azureheim View Post
    This does not work on all LBs and for those that it works on the window to successfully use Miracle of Nature varies.
    instant cast lb not withstanding but LBs like gnb war blm sam can all be interrupted with it.
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Post View Post
    Yeah, no one's limit breaks can be interrupted, but like any action in any mode of this game (even PvE), if the character initiating the action dies before the effect takes place, or the target is no longer targetable before the effect lands, the effect is averted entirely.

    This is super noticeable with actions that have a long animation before the effect, from Hallowed Ground to Tornado Kick to Limit Breaks. It's extremely easy to die before you get any benefit if you use DNC's limit break improperly, but ones like RDM can be shut down before the damage and healing actually applies despite the instantaneous animation.

    Even DRGs can get killed before they're untargetable from jumping. Timely stuns or pigs etc will also apply as they go skyward, and you can see they're still cc'd up in the air on the UI. Only difference between them and GNB is that once they're up there (and not dead from any hits that may have landed), they're safe.

    Aoes even secretly hit targets in sequence, not simultaneously. So, boss enrage clears happen where the boss dies when 7/8 players get killed by the enrage. Theoretically it's possible you could have a SAM counter Zantetsuken 5 players and die after only killing 4.
    While it's true that any LB will get shut down if the LB user gets killed before the effect resolution, as Reinhart said some LBs can be stun interrupted (Zantetsuken), and some can't (Spite).

    The target not being targetable anymore is not a guarantee for LBs to fail, but again it depends of the LB. I've already sniped DRGs that were in the air just because Spite was used before they jumped for example.
    (0)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,700
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    While it's true that any LB will get shut down if the LB user gets killed before the effect resolution, as Reinhart said some LBs can be stun interrupted (Zantetsuken), and some can't (Spite).

    The target not being targetable anymore is not a guarantee for LBs to fail, but again it depends of the LB. I've already sniped DRGs that were in the air just because Spite was used before they jumped for example.
    Actually I can probably explain that Zantetsuken vs Spite comparison, for anyone reading this and being curious.

    What spite actually does is just do one big attack no strings attached. It is merely animation delayed but it has otherwise no components. That's why in the current iteration you can't late guard it or imp it.

    Zant is different because it consists of:
    - gapcloser
    - damage calculation based on Kuzushi existing
    - AOE propagation (i.e. the order people are hit)
    - the actual hit
    in roughly that order. This is why Imp works, because you can stop it before the gapcloser as imp changes how your character interacts. Stun or Silence does not work however as they block the press of the action key, not the action.

    And to go full circle, the reason neither truly stops Relentless Rush going into Terminal Trigger is because it is a channeled buff with an expiration effect like Wildfire or Death Warrant.

    Hope the info is useful for some.
    (4)
    Last edited by Reinhardt_Azureheim; 08-02-2023 at 06:45 PM.

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