
Originally Posted by
ForsakenRoe
I can't comment on every single thing posted here, but I can say that I did have a similar idea regarding materia, but it was much more limited in that you'd have only one slot on the weapon for it, and it provides a job specific, non-damage effect that affects your gameplay style slightly. Mostly your 'white materia' kind of effects, like Minne boost vs 'Peloton can be used in combat but now has a 3min CD' kind of thing, so that one's either a case of 'great minds think alike' or I'm actually a member of the Drakon extended family too
Feels horrible from a design perspective that most damage related 'choices' will be mathed down and made into 'this one is best, rest are trolling'. I guess the next best solution would be to have absolutely bonkers 'set effects' in the next Bozja/Eureka instead of +3 Haste. Stuff like 'Each time you use Fell Cleave, your next Fell Cleave within 30s has 10 increased potency. Stacks up to 99 times'
Oh yeh also, I'm gonna assume that, like my thoughts included, a similar kind of materia system from yourself would exist for 'customizing' crafter/gatherers, such that we'd be able to have things like 'Rapid Synth is guaranteed to succeed for the first use per craft' vs 'Delicate Synthesis is increased to 125% Progress/Quality', and idk Fisher could get things like 'Chum lasts for 3 casts' vs 'Mooch can now be used with any fish, but costs 200 GP when a NQ fish is used'