
Originally Posted by
ForsakenRoe
Couldn't post before cos daily post limit, but I'd agree on the crafted upgrade, but I'd say having 5 guaranteed slots is enough of a boost, no need for extra ILVL too. 5 slots means 5 grade X materia instead of the mix of X/IX we have now, and on every gear piece that'd add up quick. If we look back at ARR crafts that had an equipment as the ingredient, something like that could work. Craft a 'upgrade token' (expert craft), and then do a recipe that uses 'upgrade token' and 'piece of crafted gear' as the ingredients, and is another expert craft, that way if you botch it, you risk losing the gear piece
'Unlock this slot' purchases with tomestones would be interesting, and doubly so if it applied to buying raid gear with books, as it'd allow SE to have a pseudo-item-reclaim system in place which would help alleviate glamour dresser issues (for example, people holding onto Eden gear cos it's a bit of a pain to re-obtain, would be able to throw it out and just reclaim it from the vendor whenever they like)
As for Piety, I've said in other places I'd just merge DET's effect into PIE and TEN, delete DET for being bland and boring, lock DHit to DPS role only, and then separate Crit into it's two component parts so it doesn't have such a chokehold on our gearing. Then we'd potentially be able to see actual gearing choice for once, like as an example, healers could go for Crit Rate and Crit Strength for a 'higher peaks, lower troughs' build, taking advantage of doing big damage in buff windows, or they could go for a more sustained damage profile via Spellspeed and Piety. It seems weird to me that SE's got this problem with damage variance thanks to Crit, and just... leaves Crit to double dip on scaling, making it the best stat on basically every class, every expansion...?