
Originally Posted by
Oizen
DRK had already been considered a war-clone for 2 expansions by the time that happened.
The thing that changed was the emphasis on the 2m meta, and it just so happens that designing the entire game like that overly rewarded DRK's high number of oGCDs, I really don't think anything done here has been intentional.
But that's still within the point.
If the idea, as Mekhana put it, should be to "never to look a gift horse in the mouth," that means that we ought not critique or analyze any state favorable to the job, even if it leaves us feeling like we have less to do overall (all meaningful action consigned to 15s per 120s), or would copy over Inner Release into ShB Delirium in giving DRK its "buff" relative to StB, etc., etc.
Imo, though, we should analyze them and critique as necessary. When we got a state better able to exploit the 2-minute cycles by having so many perfectly 60s or 120s CDs, it was good that many were asking, too, what the price of that was to our gameplay and how that advantage might stymy other capacities. When we had Delirium "buffed" by being turned into Inner Release in ShB, it was good that so many said, "No, this is now somehow even worse. Try again."
Throughput alone should never be an acceptable replacement for gameplay. We can ask for both parity and an enjoyable identity.

Originally Posted by
vetch
It should be the nerfs, because 'does the most DPS but has no real flavor or gameplay loop' isn't a valid job fantasy.
Agreed.
Though, that's mostly just because every fight in XIV is to reduce a unit's HP to zero and that gear upgrades increasingly reduce the relevance of all but damage, making it so that "identity" would at best be the default 90% of the time, rather than an actual compromise that affects how the party plays.
Otherwise, I'd just say it's a problematic and shallow one, but still potentially "valid", much like a tank capable of especially high self-healing or a tank with especially high external support -- shallow, but... not an inherently flawed niche.