Not only is the MSQ roulette better but they even made the double shield guy who was an absolute joke one of THE best one on one duels in the game.
If they did Coils in the same manner I would definitely do Coils more often.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
If coils could get a telegraph update to match current raids, without nerfing the difficulty into oblivion like they do to every other piece of content in the game, i'm all for it.
To get you interested in the game and invested in it enough to buy the game.
Tease you on content. Etc.
The free trial will always be gimped when it comes to completing party-based content like Savage.
This is what's confusing to me. Who legitimately is still using Coils as a measure of anything anymore? The raids launched 10 years ago and are so underpopulated there are maybe a half dozen runs per month of it.
What is the real harm in nerfing the content? Why is everyone so terrified of nerfing content that has been irrelevant and dead to the game, other than cutscenes, for close to 8 years now?
If half of the people concerned with "nerfing the difficulty into oblivion" actually ran the content semi-regularly we wouldn't even be having the conversation.
Last edited by VerdeLuck; 07-31-2023 at 10:20 AM.
It's an older thread so I imagine this solution has already been proposed but why not just make a story mode version of the raids, have the initial questline unlock those, and then have an unlock from the Minstrel to unlock the original versions? This keeps the original content intact for anyone who wishes to experience it in the way it was initially intended to be, but also allows newer players to experience the story. I think everyone wins with this solution.
You wouldn't even need to rename the old raids, you could just name the new ones "The Binding Coil of Bahamut - Turn x (Story)" or something like that.
Cool anecdote. I tried when I was 50 on the trial and DID get groups, on Crystal and on Aether both before DC travel, on multiple alts. They popped in DF during primetime, they showed up in PF including as unsynced versions for me to tag along when I wanted. I even joined fellowships and CWLS and checked reddit for synced content communities and followed links from those to find discords when I got impatient to get a group on my challenge alt.It is in no way easy to get a party together on-level for coils. I tried when I was 50 on the free trial on Primal. Free Trials cannot make PFs and cannot use /tell to ask other players to make one for them. Really all they can do is queue DF and hope someone maybe makes a PF.
If you're worried about who's telling lies, I'll send you the two discords I use most and you can see people building Coils groups almost every night, and then you can stop claiming that Coils groups only happen rarely. Oh, you're opposed to third-party programs? You can't play during primetime? Go to Gridania or Ligma Lominsa and ask in Say chat if anyone would like to make a trial player an unsynced PF for the bonus tomestones. People do that too.
You didn't use the tools already available to you.I've tried when I was at 50 and I gave up after weeks of trying to get a group in DF and being unable to make PFs.
This is solvable by adding a game tooltip informing players how to use the party finder -- in particular, the PF's search options can literally alert you in the chatlog when a group appears, which is wonderfully convenient for trial users. There's no need to encourage the devs to rip the guts out of an enjoyable raid series.
Now, if you could guarantee they wouldn't muck around with the originals and import a bunch of boring Shadowbringers mechanics into them, if you could guarantee that they would only build a separate, story-focused version, I might feel differently, but you can't guarantee that, and I don't want the content that I still do and enjoy on my free trial account to be wrecked in the same way they did when they stripped a bunch of the fun from the MSQ dungeons.
Damn, the free trial bot accounts spamming RMT ads in say chat in the capital cities are going to be devastated to learn that they can't communicate with other players.
he/him
Then letting newbies access Coils more easily would benefit that cause. They offer great sightseeing and the story in them isn't too bad, either. Plus, they could be the first taste of raid content to many.
The simplest thing to do would be to create solo instances from most of it. Key fights like Twintania, Nael, etc could be reworked into normal difficulty trials. That means all the chunky cutscenes aren't holding seven other people up and the story content is accessible to all, plus a few new fights for Trial roulette as a bonus.
Then just leave the legacy normal and savage Coils as they are and have them unlock once the story mode is done.
Edit: Should point out as a bonus this preserves Coils for BLU achievements as well
Last edited by HermitUK; 07-31-2023 at 10:32 PM.
The difficulty of this series is vastly overrated by the portion of the community who never finished it synced.
Majority of the turns are not hard at all, just a matter of making sure the party understands ONE specific mechanic. The only actual hard fights are like, four of them.
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