The 1-2-3 argument I specifically stated non-branching combos. This is would be PLD, DRK, GNB, maybe-DRG (since it's more than 3), RPR I think(?), MCH, and RDM. Basically all the ones auto-combo would fill out. Secondary from this would be where WAR and NIN would be placed (their -4 they use just like Healers do an average of once per 30 sec, though it's more flexible than the Healer ones since their durations can stack twice) and probably DRG would be placed more in this category. MNK and SAM are the only Jobs in the game that have combo systems that really branch (in the case of SAM) or are variable/mixed up (in the case of MNK; even if you view it as a static 21 step combo, this is still mixed up when you have Blitz since one of them calls for a 1-1-1 (3x same form, that is) to trigger one of the Nadi.
Let's see, what else...
Ty, you have made a proposal. But it's limited to matching your overall personal criteria, which as I said is you not understanding what other people want and telling them what they should want. "You think you do, but you don't", as a rather famous saying goes. As I've said, this stubbornness is why you can't propose a compromise that works, and why you aren't open to those that do. You want ever Healer to please you and your idea of good design, and you fail to understand that others have a different feeling on those issues. You think that they think like you do, just substituting "damage actions" for "buffing actions" or the like. This is why there's a fundamental failure to your proposals. It's also why people like you don't see why others actually enjoy a Job like SMN, thinking instead people must play it for reasons other than enjoyment, not understanding what it is they enjoy about it.
I think I proposed something once (not sure it as SMN or SCH) but that brought the spam down to somewhere around 50-60% of its button presses. I also think it's worth noting that most Jobs (even Healers) do use more than 10 buttons commonly. The question comes down to what is considered "Common" at that point. The top Kokytos clear right now has a 99 SCH (well above the average player, mind you), and their Broil casts are 56.91%, which is WELL below 80% in a 6:47 fight. (Also giggle worthy, amusingly under the damage tab, are 75 autoattacks.
/bookwhack). Taking that exact same performance, you could make exactly one tweak and it would bring the Broil down to 50% (making Biolysis' duration 15 seconds, for example), without making any other changes. Alternatively, adding debuffs to dispell with Esuna, adding a second DoT even if it also had a 30 sec duration, or making Energy Drain a GCD, etc etc. It doesn't require complete reworks of Jobs to achieve that goal.
Though we could also do the SMN thing and just have 3 buttons you use while having them change context as you use other things. The top SMN group (also a 99) for Kokytos has 26.1% Gemshine and 21.1 Ruin 3 (total of 47.2%) are just those two buttons. Adding in the 20.25% for Astral Flow (guy oddly didn't use Rekindle) and you have 67.45%. Lots of people seem fine with that, so that would work. Granted, that's a DPS Job so it's not factoring in any healing in that.
The first SGE in that list is using Dosis 55.04% of button presses. And the top WHM I could find was using Glare 55.56% of their casts. And the top AST (Momo? THE Momo?) was using Malific for 51.50% of casts.
I'm not sure where this 80+% number is coming from, but it doesn't seem to be coming from Savage...
I'm not going to engage with you on the Support thing anymore, either. We both know what your answer is. I didn't put words in your mouth, I asked you to stat the words in your mouth. You refused, which led me to apply a little thing called logic; you refuse because you think the answer is something that would be detrimental to your cause, so which answer would that be? By inference, that is likely your answer. When given the chance to clarify where you could have said it was not, you refused to do so; something you'd do if that was, in fact, your answer. The stupid thing is, I said it was mine as well, meaning there's literally no way I'd use it against you, yet you keep insisting I would (slander against me) to avoid giving the answer that we both know is correct (fearing it would make you look bad; and at this point your refusal is what makes you look bad, especially when you're using your refusal to fuel attacks on me instead). You'd rather use your refusal to answer as an attack on me instead of stating the truth on the record because you fear it could be used against you later, something I don't have a history of doing and that I wouldn't do anyway since I've already stated I would try it out myself. (I try out just about every Job added to the game to at least see the general flow and what it brings to the table.) Either way, I won't continue to entertain this canard.
EDIT:

Originally Posted by
Shurrikhan
While I agree that oGCD CPM should be accounted for, Bard is atrocious even then.
Since there is zero reason ever to use Burst over Refulgent when the latter is possible (just as there is zero reason ever to hit any other non-prepped combo action), they together really just form a single filler action: Refulgent-over-Burst. That action then makes up almost 47% of Bard's CPM. That's near to Fire IV's portion even despite the hugely higher amount of oGCD casts on Bard.
And without those oGCD actions, it's obviously far worse: R>B would comprise ~86% of GCDs, or approaching 90% in sustained combat, because it solely competes with AA->BA and IJ(over SB->CS), whereas F4 makes up only ~38.5% of BLM's GCDs.
In short, I agree with the test, but if combo steps (rightly) aren't each considered a separate action, Bard would fail that exact test.
Huh.
Maybe I outta try out BRD someday. XD BRD is a Job I'd like to like, but the procs going off all over the place annoys me. What I think REALLY annoys me, though, is the song optimal durations. I like the idea that they fit together in a nice, interlocking pattern of 40-40-40...but that's a total lie and not at all close to the optimal usage, lol
BRD fails the test pretty handily, and SMN isn't far off it (and fails if you consider Ruin/Gemshine/Astral Flow uses together as the "3 button Job"). WAR is probably the next closest. The 1-2-3 is 35.83% of its buttons, Fell Cleave/Chaos is 21.25%. Those two together are 57.08%, and adding in Storm's Eye makes a total of 61.66.
These are a few more buttons, though. But in terms of "core spam in the rotation", Healers aren't exactly alone so much as they're the most extensive case of.