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  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lyth View Post
    I really hope that they eliminate the arbitrary subdivision between ranged subtypes so that we can put these complaints to rest. There are six ranged jobs currently (excluding BLU) going on to seven next expansion. There's never been a lack of options for players who want to play at a distance, and it's always is the predominant playstyle in any MMO. Rather than pushing for eight ranged jobs, we really should be adding in more supports, which I hope will be in the next set of additions.
    I would prefer the new caster to be closer to BLM in terms of function. High damage low on on the utility scale.

    I want another caster that isn’t a Rez mage and therefore isn’t paying a tax so it can compete with black mage, when adding in a small amount of damage utility.

    Summoner used to compete once upon a time.

    I’m a little bummed with all the hype in the new melee job. It’s all the content creators are talking about.

    We just got a melee job, in an expansion that was heavily melee focused.

    I really want the developers to give casters some love.
    (5)

  2. #2
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sequora View Post
    I would prefer the new caster to be closer to BLM in terms of function. High damage low on on the utility scale.

    I want another caster that isn’t a Rez mage and therefore isn’t paying a tax so it can compete with black mage, when adding in a small amount of damage utility.

    Summoner used to compete once upon a time.

    I’m a little bummed with all the hype in the new melee job. It’s all the content creators are talking about.

    We just got a melee job, in an expansion that was heavily melee focused.

    I really want the developers to give casters some love.
    To be fair, I think all the excitement is on the melee job because that is likely what was hinted at in the trailer. Given that the WoL is shown fighting with a sword in a pirate-looking outfit, I'd hazard a guess that Corsair is pretty likely and that's pretty exciting, at least for me. I'll be excited for the new caster when we actually know something about it besides the fact that it exists.
    (1)

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sequora View Post
    I would prefer the new caster to be closer to BLM in terms of function. High damage low on on the utility scale.

    I want another caster that isn’t a Rez mage and therefore isn’t paying a tax so it can compete with black mage, when adding in a small amount of damage utility.

    Summoner used to compete once upon a time.

    I’m a little bummed with all the hype in the new melee job. It’s all the content creators are talking about.

    We just got a melee job, in an expansion that was heavily melee focused.

    I really want the developers to give casters some love.
    On top of a BLM rework to drop the skill floor out from under it, and probably give BLM an actual gimmick, as sitting still and casting slow spells shouldn't be a gimmick unique to BLM. While also dropping the sheer amount of movement BLM has. I didn't start playing BLM to pretend I was a bard that was bad at its job, and I don't want the tools to be a bard that's bad at their job as then the devs will use it as an excuse to do it.

    Also, I will always maintain this stance. Either every caster should have a res with some form of limit, or no caster should have a res. People shouldn't choose to take or not take a class because of its access to ressing, and even if it removes that role from the game, I'd much rather it just didn't exist and they made fights with the expectation that only healers could res.

    Moving a step further, looking at Delubrum Reginae Savage which, alongside TEA and E3S/E4S represents some of the best actual fights the game has ever had, having no resses with punishment for repeated mistakes is more interesting than the current system of "Well, people have resses but we want mechanics to sting, guess people will wipe from 1 person making a mistake."
    (1)