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  1. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    If I made up my mind, I wouldn't have asked the question.

    Your non-answer answers it, though. So we're all clear, the answer is that you would at least try it out - as would I. Unlike you, I freely admit this. And I'm the most "dedicated pure/whatever healer" here. Don't assume duplicity so much.
    The fact that you decided to answer for me is exactly why I say that you've made up your mind on what I want. Is that not obvious to you? You're wrong by the way, because your answer severely lacks context for what happens to the other roles. In your hypothetical world where the support role is added as a 4th, are the healers fixed, or do they stay hot feces for the rest of eternity? Because if your idea of adding the support role is specifically to allow the healers to remain in the ass tier of design quality, then obviously I'm going to go for support because there is no healer role to go to. If the healer role is allowed to be fixed, then I'm going to play the healer role and would probably be a Sage one-trick. Would I try the support jobs? I suppose technically I would when I level them to 100, since I level every job to max level, but I'd probably never actively try to play it or queue as it. Depending on what the new caster DPS will be, I might either make that my back-pocket DPS for when I can't heal (like if I'm doing treasure maps with my FC and someone else wants to heal) or maybe I'd keep that as Dancer. If the caster is Onmyoji, there's a good chance I might swap to that if the healer role continues to be defecated on because I like that concept. Whether or not Dancer remains in the physical ranged DPS role or the new support role is irrelevant to me.

    Quote Originally Posted by Renathras View Post
    You have supported having a single option for people who don't enjoy DPSing on Healers, but only if it's one specific thing, which I've informed you isn't what everyone who doesn't enjoy DPSing wants. The single thing you've rejected as "shit game design" is, as I've told you, something that people want. I am curious the game you work on, as I'm wondering if it has anything I would consider a healer in it or not...

    What I think you get is that some people don't like what you like.
    I have proposed one specific take on a healer for healers who do not enjoy DPSing, but I am not exclusive to that design and am open to alternative suggestions. I continue to promote Astrologian for that position because it's the healer that already has an identity of being buff-focused. Any attempt at designing such a job has to consider a few things:

    1. It needs to be competitive with the other healers and have a reasonable solo-playability factor, so it does need to have a certain threshold of personal DPS somehow.
    2. It should be one of the existing healers both because we won't get another healer for at least another 6ish years, and because it should be available earlier in a new player's playthrough.
    3. It can't depend on needing to heal in order to achieve this playstyle, because healing requirements will almost certainly never be high enough to demanding constant healing output in this game.

    I have acknowledged that the two Astro players that have responded to my original takes were not entirely satisfied, and I reworked that idea as well with their feedback because I actually know how to receive feedback. I'm just not receptive to your stance of "leave one healer alone and never change it." That is the one singular healer suggestion that I am vehemently against because as a game designer, I have integrity. I thought it was good when you brought up enjoying Paladin and were open to White Mage concepts that felt more like Paladin. You also ignored every response from the few of us that tried designing a White Mage specifically for you.

    Quote Originally Posted by Renathras View Post
    1) Every Healer in this game design does.
    2) If one counts 1-2-3 as a single action for non-branching combos (since there's no case you don't use them as such and it's a "fatfinger" check, not a skill check), I wonder how many Jobs meet that criteria.
    3) Why 10-12, not 3-5? What's sacred about that number?

    In any case, as I've said, I'm fine with those criteria for a Healer Job. I disagree it should be for all of them. Many people would not find that fun.
    If you had read the post where I initially posted those criteria, something you find incredibly important to do when responding to someone's post, you would've seen that I explained your questions already. I looked at Black Mage and Gunbreaker as references--a caster DPS with a nuke-spam playstyle and a Tank, another non-DPS role. I counted Gunbreaker's 1-2-3 as one singular action where each of the 1-2-3 held an approximate 10% action usage, so 30% action usage is spent on your filler, and for Black Mage, Fire IV is also almost 30% (28% on the specific player I looked at). The 80% spent on 10-12 actions was also based on those jobs, which isn't to say 10-12 actions that had relatively equal usage, but pretty much anything that was used more than 10 times or so in a 7 minute fight. For White Mage, that would very likely include at least Afflatus Rapture/Solace. Notice I also didn't specify that any of that had to be DPS buttons specifically, just actions that you will always use regardless of the state of the party.

    The criteria I gave is very broad, and I find you saying "many people would not find that fun" to be insulting to me as a gamer because of how broad that criteria is. Also you're wrong, there are literally millions of ways you could meet that criteria in a healer. Suggesting that there are people who would never be happy with any of those is a joke.
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    Last edited by ty_taurus; 07-30-2023 at 09:24 PM.