Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 71
  1. #11
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,413
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Thats a nice change an all. But they need to desperately increase the rewards. The amount of time you are in there does not provide adequate rewards for the content unless you get a current expansion alliance raid.
    (9)

  2. #12
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post


    Probably the biggest QoL change that was needed for the longest time. Hopefully this works as intended.
    <monkey's paw spasms wildly>

    Now all you get are CT, but somehow, everyone's ilevel synced so people have to do actual mechanics. Each run takes 2 hours to complete.

    EDIT:

    Quote Originally Posted by ICountFrom0 View Post
    There's a few ways. Mentor roulette has code that requires you to run the dungeons to unlock it. Alliance Raid Roulette could take the same code and require that you've done the dungeons up to the ilvl as you progress or you can't que in it.
    Not sure that works. Mentor requirements don't change as you level, they change as patches are released (expansions, actually, I think?). So the requirement is static, it just changes over time, like Expert.

    I'm not sure the game code supports having a roulette system that changes as you level...
    I suppose it might, given the way they worded this, but it's probably based on X0 levels, not leveling in a more general sense. Might be doable, but...who knows? It also runs the problem of people using it to level suddenly being unable to use them to level further.
    (1)
    Last edited by Renathras; 07-30-2023 at 06:16 AM. Reason: Marked with EDIT

  3. #13
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    idk, the better change would have been an ilvl/Boss HP adjustment so all alliances take roughly the same time but whatever works I guess?
    (6)

  4. #14
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    <monkey's paw spasms wildly>

    Now all you get are CT, but somehow, everyone's ilevel synced so people have to do actual mechanics. Each run takes 2 hours to complete.
    I'm down. Watching people having to learn the platforms on Glasya Labolas will be worth it.
    (8)

  5. #15
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,425
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    we did the lvl 50 raids on minilvl the other day and we havent seen the platforms on fire. and no it wasnt an alliance full with only good players
    (3)

  6. #16
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Asari5 View Post
    we did the lvl 50 raids on minilvl the other day and we havent seen the platforms on fire. and no it wasnt an alliance full with only good players
    This is where we have to acknowledge that ilvl isnt the only thing tearing old content apart. We're also facing the entire potency creep all the way back from ARR. This is why unreal trials are being created. Min ilvl is not nearly the same as the original balancing.
    (5)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  7. #17
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    You underestimate the power of the trolls.

    They never unlocked Orobone, Sky Pirates, or Nier.

    It will still, always, be crystal tower.



    There's a few ways. Mentor roulette has code that requires you to run the dungeons to unlock it. Alliance Raid Roulette could take the same code and require that you've done the dungeons up to the ilvl as you progress or you can't que in it.
    Mentor roulette has no such code. It's updated whenever there's a new dungeon or trial to include them as well. You must be max level and able to do everything in it to queue for it. Ex trials add with each expansion release because, pain and suffering.
    (4)

  8. #18
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Renathras View Post
    I'm not sure the game code supports having a roulette system that changes as you level...
    I suppose it might, given the way they worded this, but it's probably based on X0 levels, not leveling in a more general sense. Might be doable, but...who knows? It also runs the problem of people using it to level suddenly being unable to use them to level further.
    It doesn't support a level based IL requirement either, that's why this restriction has taken so long. It's possible SE paid the extra effort to also need at least the first 24man of the relevant expansion completed.
    (1)

  9. #19
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    If anyone really thinks just because a tech isn't in the game yet like item level requirement changing based on your level, you'll be in for a rude awakening because this is most likely just a simple flag or a switch case they need to implement in some capacity for the duty roulette listing.

    Example

    value: char.level

    if char.level == 90: <insert item level requirement for Lv90, insert raid pool for lv90-50>
    if char.level <= 89: <insert item level requirement for lv80, insert raid pool for lv80-50>
    if char.level <= 79: <insert item level requirement for lv70, insert raid pool for lv70-50>
    if char.level <= 69: <insert item level requirement for lv60, insert raid pool for lv60-50>
    if char.level <= 59: <insert item level requirement for lv50, insert raid pool for lv50>
    The logic is simple to code. At most what was a bit difficult to implement is to poll the individual character data and implement that value correctly.

    The reason they never did is for many other negative things, they pray that we DON'T abuse certain systems - but we did so this is the result, regardless what we think of the rewards.
    (2)

  10. #20
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    It's a good change for sure, but don't be surprised when Crystal Tower remains very commonplace in roulette. People think of this as a "problem" that needs to be solved, but it's just a fact of life.

    Quote Originally Posted by TheGrimace View Post
    Next, I want them to adjust how low each instance's ilevel is capped. Maybe 80 for Labyrinth, 100 for Syrcus, 120 for World of Darkness. Maybe add ten ilevels to each if people complain too much.
    I DEFINITELY want them to rebalance item level scaling, not just for CT but perhaps other raids as well. Aglaia comes first and foremost in my mind. The fights are over before you even get to the tricky mechanics or the cool bits. Being able to entirely skip the "balance" phase at the end just seems wrong.
    (5)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast