Thats a nice change an all. But they need to desperately increase the rewards. The amount of time you are in there does not provide adequate rewards for the content unless you get a current expansion alliance raid.



Thats a nice change an all. But they need to desperately increase the rewards. The amount of time you are in there does not provide adequate rewards for the content unless you get a current expansion alliance raid.
<monkey's paw spasms wildly>
Now all you get are CT, but somehow, everyone's ilevel synced so people have to do actual mechanics. Each run takes 2 hours to complete.
EDIT:
Not sure that works. Mentor requirements don't change as you level, they change as patches are released (expansions, actually, I think?). So the requirement is static, it just changes over time, like Expert.
I'm not sure the game code supports having a roulette system that changes as you level...
I suppose it might, given the way they worded this, but it's probably based on X0 levels, not leveling in a more general sense. Might be doable, but...who knows? It also runs the problem of people using it to level suddenly being unable to use them to level further.
Last edited by Renathras; 07-30-2023 at 06:16 AM. Reason: Marked with EDIT



idk, the better change would have been an ilvl/Boss HP adjustment so all alliances take roughly the same time but whatever works I guess?
we did the lvl 50 raids on minilvl the other day and we havent seen the platforms on fire. and no it wasnt an alliance full with only good players




This is where we have to acknowledge that ilvl isnt the only thing tearing old content apart. We're also facing the entire potency creep all the way back from ARR. This is why unreal trials are being created. Min ilvl is not nearly the same as the original balancing.


Mentor roulette has no such code. It's updated whenever there's a new dungeon or trial to include them as well. You must be max level and able to do everything in it to queue for it. Ex trials add with each expansion release because, pain and suffering.You underestimate the power of the trolls.
They never unlocked Orobone, Sky Pirates, or Nier.
It will still, always, be crystal tower.
There's a few ways. Mentor roulette has code that requires you to run the dungeons to unlock it. Alliance Raid Roulette could take the same code and require that you've done the dungeons up to the ilvl as you progress or you can't que in it.


It doesn't support a level based IL requirement either, that's why this restriction has taken so long. It's possible SE paid the extra effort to also need at least the first 24man of the relevant expansion completed.I'm not sure the game code supports having a roulette system that changes as you level...
I suppose it might, given the way they worded this, but it's probably based on X0 levels, not leveling in a more general sense. Might be doable, but...who knows? It also runs the problem of people using it to level suddenly being unable to use them to level further.



If anyone really thinks just because a tech isn't in the game yet like item level requirement changing based on your level, you'll be in for a rude awakening because this is most likely just a simple flag or a switch case they need to implement in some capacity for the duty roulette listing.
Example
The logic is simple to code. At most what was a bit difficult to implement is to poll the individual character data and implement that value correctly.value: char.level
if char.level == 90: <insert item level requirement for Lv90, insert raid pool for lv90-50>
if char.level <= 89: <insert item level requirement for lv80, insert raid pool for lv80-50>
if char.level <= 79: <insert item level requirement for lv70, insert raid pool for lv70-50>
if char.level <= 69: <insert item level requirement for lv60, insert raid pool for lv60-50>
if char.level <= 59: <insert item level requirement for lv50, insert raid pool for lv50>
The reason they never did is for many other negative things, they pray that we DON'T abuse certain systems - but we did so this is the result, regardless what we think of the rewards.



It's a good change for sure, but don't be surprised when Crystal Tower remains very commonplace in roulette. People think of this as a "problem" that needs to be solved, but it's just a fact of life.
I DEFINITELY want them to rebalance item level scaling, not just for CT but perhaps other raids as well. Aglaia comes first and foremost in my mind. The fights are over before you even get to the tricky mechanics or the cool bits. Being able to entirely skip the "balance" phase at the end just seems wrong.
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