Quote Originally Posted by Aco505 View Post
What do you think those weaknesses are and how should they be addressed in your opinion?
First weakness about the whole Bozja is Delubrum Reginae. It's severely downgraded because of others weaknesses that I'll talk about later on, but having to grind a 24 man dungeon isn't fun.
The savage version is a pain, not because of the content, but grabbing 48 people for the same night is harder than the said content. But lowering it to 24 players would have make it so much more manageable.

The duel are among the best content in the whole game but you're facing a lottery after a long grind to spawn the Fate. They need to be more accessible.

Consumables are very strong yet they're barely used making 90%+ Player as fragile as a chip and makes the content longer.
Either encourage the playerbase to use the consommables rather than holding them like mega elixir or make us grind for passive bonuses.