Quote Originally Posted by Supersnow845 View Post
Lost actions are by far the best part of exploratory content because you can play any job however you want

Who doesn’t want to be top DPS on a WHM, or be the party’s healer on a tank or tank on RDM

Lost actions open so many different options and provide fun ways to break the game (like when the ABBA discord defeated absolute virtue in BA without killing the support fate but abusing logos actions)
I can only speak for myself, but I have arthritis and play with a controller because that's what gives me the least discomfort/pain. I manage to play pretty well because I've put a lot of effort into tailoring my UI, my crosshotbars, my settings, and my macros to my needs. Things like Lost Actions don't play nice with this, as they can't easily be remapped and there isn't enough macro memory to support all the different Lost Actions for every class. So it puts a player like me in a hard spot.

I'm absolutely fine with them providing features that give players interesting ways to play the game, but I don't want them to be entirely new actions that need additional button space. I'd rather see them do something along the lines of letting players modify their existing spells to add additional effects to them, that way less-skilled or less-able players don't have to manage increased button bloat on a per-content basis.