Except I did, the OP and literally in the title "(the good, meh, and bad)" is right there. Maybe read it before, y'know, announcing to everyone that you obviously didn't read it.
Though you did remind me, I forgot to add in hildibrand in the good section, I'll add that in while I'm editing in some grammar.
Thanks for providing nothing of value.
Ever hear of separating art from artist? WoW is the only thing Blizzard has that even remotely has my interest anyway. The product of something can be good while the artist is awful. See also: That MyPillow guy, I can't be arsed to look his name up right now since I'm just getting off work.
And y'know what? Going through the Dragon Isles that the very likely underpaid and overworked staff has been thrilling for me thus far. Leveling, questing, and Dragonriding has been a blast. I don't care that much a deep story in MMO's, the fact that XIV has a good one compared to the rest is one of its strong suits.
So I will continue to appreciate the hard work those people put in to making this expansion miles better for me than *gags* Shadowlands thus far. They deserve to see their work appreciated in a company where they otherwise may feel nothing but dread.
If I'm not playing that it's either Elden Ring or one of those souls games, or bloodborne, Resident Evil (seriously, if you haven't played them I HIGHLY recommend the RE2 and 4 remakes.), Devil May Cry, or other Final Fantasy games. Occasionally I hop on my Nintendo Switch because I get the drive to do some Mariokart.
If that's all you had to say, despite providing a well constructed and thought out critique of the expansion so far for you to begin a discussion with, then you probably just shouldn't have said anything at all, because honestly it was barely worth entertaining you to begin with. I'm discussing game(s) and [their] design here, not issues within the company.
I could be wrong here, but didn't we find out Zodiark was holding it at bay AFTER we already defeated him? I can't say I have any better methods of executing the story and I'm not about to write a "what if" or an entire rewrite of an entire expansion's story, though.
I was speaking more generally with the whole death bait bit, because the first couple times it felt fine (late-post ARR into Heavensward, Y'shtola in Stormblood), but it started to feel kinda obnoxious after Thancred somehow survived in Amh Araeng and Y'shtola in the Rak'tika Greatwood. I just feel like it has far overstayed it's welcome, but as always people are free to feel however they do towards these events. Though, again, I didn't feel the "despair" we were supposed to feel during Ultima Thule, because I knew they would come back, they weren't just going to off all of the scions at once. It just wasn't there for me.
I actually forgot to mention this, it also heavily restricts how you can build the job as well. We could do more with varied cooldown timers.



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