


Download my iPad app on the App Store http://bit.ly/10QMy4C ^^



Bump, because it deserves it.
/bump since we all want this mini game ^^



yay
/10char
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^



Did not expect to see that this had been bumped so recently. Well, since no one said anything I guess I'll put it back on Page 1. Seriously Yoshida, it doesn't need to be 100% perfect. We just want a fun card game with some collectible aspect. Tons of great ideas have been put forth in various threads, it'd be a shame to not see some of them used.





Would be surprising if they showed some card game they were working on at E3.
All YoshiP needed was good idea from the staff that can work on the card game and should be in the game, would be nice if they made it at 2.0 launch but probably gonna be later.



Yeah, it would be awesome if they could get it in with 2.0. I mean I highly doubt we'd see it before that because we've got 1.22 and 1.23 left and that's it for 1.X. I'd collect the shit out of some cards though, I'd spend a lot more time actively doing something in the game world lol. More things are what we need, primarily now that the big fixes are coming to an end.

Ha, if they added Tetra Master or Triple Triad into this game, I would be floor, I'd get all my friends to play, and make them suffer through the rest of this games so we can become the champs of the server!
Only if they make it however...
1. All classes can participate: Such as giving DoM, DoW, DoL, DoH the ability to collect these cards.
2. Make it so I don't have to log out of FFXIV to Play: Looking at you FFXI >.>
3. Don't add another subscription fee
4. Speed up the damn UI: Would be horrible having to have a fast paced game only to spend 20 seconds a turn navigating clunky UI, also, I would dread building a deck having to select cards from maybe a lift of 50+
5. Make each card unique to how it was made: Such as DoM classes create cards with magical properties, and DoW create cards with physical properties, how will this effect anything you ask? Well say a DoM class made a card from a monster whose primary stats were physical, basically a very weak card. And for DoH and DoL, can always have weapons/buff cards add to the lot.
6. Separate inventory for any and all cards: Don't give us infinite slots, but don't give us too little so we only have enough for one simple deck and forcing us to constant abandon perfectly good cards for cards we deem to be better at the time, only to find out they're not.
7. Now this is a big maybe, make a separate class that uses these cards, that in turn levels up: getting abilities we can strategically use in a card battle would only add more flavor.Cap the amount of abilities low, but have a wide variety of abilities give us something to choose from. There would be no Cookie Cutter card builds, cause you could never know who was packing once.
8. Make every day tournaments that happen often, for every level range: Not every 6 months, not every month, not even once every week, but 3 times a day every 3 days, during each NA, EU/FA, DU, and JP prime times. Make it so during the tourneys, no exp can be gained (To prevent people from edging to end of a level range and giving themselves an advantage.) and the end prize being worth it for people to spend a good chunk of their day participating in. But also rewarding the runner ups for participating.
Number 8 is the most challenging one in there, so they will have to create a sudden death mode that last the first couple of rounds to speed it up.
I know, dream may be too big, but at least I like to dream.
Nice ideas, let me jump in:Ha, if they added Tetra Master or Triple Triad into this game, I would be floor, I'd get all my friends to play, and make them suffer through the rest of this games so we can become the champs of the server!
....
I know, dream may be too big, but at least I like to dream.
1. is a must, no way around it. Someone had the idea of making it a Gil sink with starter packs sold at each city
2. also must, otherwise seriously SE don't bother
3. same as 2
4. this should come with 2.0
5. nice, but I prefer Triple Triad way. Make for each disciple unique cards. Some from fishing high level fish, some from mining...
6. this again a must. Maybe 100 cards max, you have to forgo few.
7. This is a nice idea, but keep it for later, give us the card game first
8. hard to implement, awesome if available.
Other stuff I like to add is:
- Legendary cards, these are cards that only 1 copy exist per server (or few more). The player who get it, must use it say for a week, or loose it (better yet, you WILL loose it in a week, used or not) Then you challenge an NPC to get it, kill NM, fish some fish or win a tournament to get it.
- make rules like Tetra master. Random, winner gets all, stuff like that to spice things up.
- For rewards (this seemed like a big thing for Yoshi P) make cards tradeable to NPC for items/Gil/seals. Legendary card will get you unique items, consumables, etc.
I'm sure I'm missing few stuff



Tournaments would be fun but players could organize those as well. Don't need SE to do that for us, though it would be cool if they did.
Card class seems like an okay idea but I'd rather we just get the card game first.
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