The story was a mess, but the raids had some good fights and nice glams.
But please, no more.




The story was a mess, but the raids had some good fights and nice glams.
But please, no more.


I see no surprise in many people disliking Nier raids. Yoko Taro deliver an experience that is similar to Serial Experiments Lain, Ergo Proxy, Steins Gate and Evangelion. You may like anime but you won't always like psychedelic animes like those.
Just as a matter of curiosity, he first produced Drakengard 1 and took some time off. Later on he made Drakengard 2 as spin-off. Finally, he decided what he wanted to do with Drakengard 1 and made it in Drakengard 3. Later on, he produced Nier universe to describe a futuristic consequences of Drakengard events. From Drakengard 1 to Nier Automata, he took almost 18 years. Drakengard was a initial failure just like FFXIV. Reviews rated it as 5. Nier games are 8 or 9. The mad man took almost 20 years to reach the success that he always wanted and the philosophy behind his stories is great, something between ShB and EW.





Nier/Drakengard/Yoko Taro fans in general. It was a commonality I saw here, on Twitter, on Reddit, on other social media sites, etc. Great glams and mechanics. Really bad story even for Yoko Taro and horrible integration (mostly lack thereof) into XIV's world.
I mean there are some who love it all but I've seen a lot more that want the aesthetic but not actually touching the content anymore. So things like adding new mounts/minions/glams as rewards for non-Nier-story-focused content is fine.


I just felt completely lost with Nier's raids. I do not know anything about Nier aside what was presented in this game, but my take-away was entirely confused. I do not get what happened in that story at all.



If they did another collab raid series i would rather they do a FFXI or other final fantasy based one instead of another Nier series.


I would actually like that they do Original things based in the already set up world of Hydaelyn/Etheirys.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"




The main thing that seemed like the problem to me is that, well, take the Monster Hunter crossover we'd gotten in Stormblood. We get a quest about a strange monster appearing in the Azim Steppe. It turns out it's Rathalos. We fight the Rathalos in a Trial that adapts some Monster Hunter mechanics to FFXIV. Quest over.
And that's exactly what the YoRHa raids are, only this crossover was stretched out over the course of three 24-man Raids and 5 patches worth of quests. And while the Rathalos Trial was an extra, the YoRHa raids implicitly came at the expense of any other story and setting they could've used. Norvrandt is the same continent as Eorzea. There was plenty of space for things we couldn't explore in the MSQ. To take all that possibility and reduce it to the most generic Save the World plot starring assets ripped wholesale from another of their titles is just... not lazy, but dull.
The dwarves were the highlight of the whole thing, both because they were at least FFXIV's own take on something and because they're the only place the writing team made any effort at all.
... All this said, I don't mean to shit on anyone who happened to like the YoRHa raids. But I sincerely hope nothing comes of this.
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