im normally all for wall-to-wall pulls. but in this case im not. i cant understand why there are so many tanks who cant just stop fir the giant. its literally the first mob in that pull. stop there, focus it down and continue
im normally all for wall-to-wall pulls. but in this case im not. i cant understand why there are so many tanks who cant just stop fir the giant. its literally the first mob in that pull. stop there, focus it down and continue




You can recitation and Adloquium, then whispering dawn and let the fairy GCD heal as you Art of War the mobs from one wall to the other. That's what I think would happen but I'm not 100% on it since I've not done that dungeon in some time.Don't get me wrong. I heal Mentor Roulette regularly now. When I get this dungeon, there are tanks who pull it all, and I do keep them alive. But I play SCH so I can't say about WHM.
I was just saying that all the healers I'd get in Stormblood couldn't handle it so I stopped.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.




You can't Recitation because you don't have that in Doma Castle.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560



If there's paralysis, then it's definitely that pull. The tank would be standing in the conal AoE from the drill robot, and if so, they probably were standing in more than just that too. Mitigation and decent gear is all well and good, but if a tank is making no effort to dodge avoidable damage, they're going to go down pretty fast either way.Yes. It is that pull (I think). The issue wasn't so much the pull. I can heal through it. It is just that the tank refused to pause, and was constantly paralysed (by standing in the red stuff). As in, he deliberately went out of his way to run around corners and 'hide' from healing.




AH damn. Same tactic but a normal one to start off with everything. Once stopped depending on if I need Benediction level healing I would Emergency Tactics, Swiftcast Adlo, weave a lustrate, hardcast Aldo to give me some breathing room and if things are going solid I would barrier up and art of war. Maybe. Like I said...it's been ages since I've done this.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.


If his health got very low before he reached the end, he did the pull wrong.I couldn't heal through it. At all. Normally I can manage, but not when a tank has about 40 mobs pounding on him at once. Not to mention he refused to slow down whenever he was at very, very low health. In fact, he insisted on running around the corners when this happened.
By doing the full pull.So yeah. How do you normally run that section of Doma?
- pop sprint right before the first mob aggros you to get its full 20s duration in combat
- sprint down the hallway grabbing the dogs with ranged attacks
- dodge the cannon fire by sidestepping into a small safe space instead of stopping
- grab group 2 with an AoE and keep going
- sprint ends here, get ready to use a super potion to heal off some autos so your healer isn't tempted to stop and cast
- dodge through the 2nd cannon hall the same way
- grab group 3
- invuln to give the party time to position
- target the magitek armor that randomly AoEs the backliners and be ready to stun the cast so your DPS can stay on task
- layer multiple mits throughout the fight instead of using them one at a time, you won't need them for the boss
It's all about knowing the dungeon, controlling the situation, and stopping as little as possible before the end. The tank shouldn't be taking autos the whole way and his health shouldn't dip below 50% until after he stops.
Because we want excitement more than we care about dying in a videogame. It's an incredibly fun pull to do w2w -- one of the best in the game.
he/him



DON'T SPAM HOLY
If you time your holy casts just right, you can stun lock the entire pull for a good 8 seconds or so. Spamming will have them cast in between stuns and deal a bunch of damage that you can prevent completely.
I've never seen the First-to-second boss pull being done in a single go. Usually I see it being done in three or two parts. One little tip for that section in the future: You can walk through the cannons. You can skip some of the weird curving all over the place just by walking through the canons. That said... this is where the Tank failed: If the rest of the party is asking you to slow down for whatever reason, you have to be really thick in the head to just do the same failed strat 9 times in a row.
Tank is ""wrong"" for not adjusting after wiping that many times, but they're not exactly wrong when they said it's normal speed running strat. Without knowing the detail of both you and your tank action, I can't really say where it went wrong. W2W pull in Doma is very doable tbh. Especially if you play as WHM as you can stun lock mobsI have just finished a dungeon where the tank left. Which is fine.
I am normally a pretty decent healer. However, the tank insisted that the 'normal' strategy for Doma Castle is wall-to-wall pull through that little area with the bombs going off. You know, the one with some hefty pulls, and constant things to dodge on the floor (not to mention a LOT of corners).
I couldn't heal through it. At all. Normally I can manage, but not when a tank has about 40 mobs pounding on him at once. Not to mention he refused to slow down whenever he was at very, very low health. In fact, he insisted on running around the corners when this happened.
We failed a whopping 9 times. All the while, the tank refused to adapt to the group, despite insistence from everybody (people agreed it wasn't my fault), and said that this is the normal speed running strategy and EVERYBODY should be able to handle it with ease.
I insisted that it isn't a standard speed running strat (seriously, never seen somebody to this in about 40 times running Doma). Not to mention dying 9 times on one section is hardly 'quick'.
He eventually left. Said that we were all 'brain damaged noobs'. The next tank that replaced him (all tank classes to 90) agreed that what this previous tank did wasn't normal. Everything went smoothly. No more deaths.
So yeah. How do you normally run that section of Doma?





Sounds like the tank wasn't using mit like they should have been. Wall to wall pulls aren't just on the healer. The tank also needs to use their CDs. And the dps need to be able to burn things down. IIRC there's also a mob in that group to stun, something else the tank should be looking out for if they want to pull it all. And like another poster said, don't wipe the party 9 times because you refuse to adjust to what they're capable of.






A browse through OP's history of started threads makes me dubious of this one's described incident.
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