So now that the dust has settled and it seems WAR is the best tank in terms of...well basically everything. Its got me wondering, why does WAR get so many bonus effects on its skills? Why don't the other tanks get things like this?
Like Vengance for example, all the other tanks get 30% flat mitigation. They're all clone skills. WAR gets this and also damage reflection on physical attacks.
Or Raid-wide mitigation....
DRK and GNB are stuck with Dark Missionary and Heart of Light, literally clone skills of each other that only affect magic damage.
PLD gets Veil which provides a shield and a heal.
WAR gets a Shield, a Heal, a Regen, and it also has a bonus shield increasing* mechanic, and of course both the healing on Shake and the shield from shake are larger than Veils.
Tank that literally brings a shield to a fight is less sturdy than the tank with a big axe.
Or how about short mits,
The other tanks have to choose between defending an ally or themselves with their short mit. TBN,HoC,Intervention all only affect your target.
But when WAR does it with its short mit, Nascent Flash, the target gets the mitigation and the healing, but you ALSO get the healing.
So I guess what I'm wondering is, what is the justification for WAR having all these bonus effects on literally everything. Even stuff like Inner Release seems comically bloated compared to the skills the other tanks get. Why doesn't PLD get more knockback immunity? How come DRK isn't getting guaranteed Crit/DHs on Delirium? Skill is basically the exact same otherwise.
Can't be any damage reasons, its currently doing the most damage, so...why don't the other tanks get perks like this? Not saying they need to be copied 1:1, but this could be a way to help make the tanks feel a bit more unique from eachother.