Quote Originally Posted by BowWow View Post
Here is a new spell from the 7.45 update:
Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Potency is increased to 400 when enemies are paralyzed. The Paralysis effect is also removed.

I am surprised we did not get any spell combos locked behind status effects in this update. I think the only combos we have are:

Level 5 Petrify -> Drill Cannons
Aqua Breath -> High Voltage
Stun -> Sharpened Knife
Toad Oil -> Self-destruct
Deep Freeze -> The Dragon's Voice
Aqua Breath -> Northerlies
Black Knight's Tour -> White Knight's Tour
Slow -> Black Knight's Tour
Petrify or Deep Freeze -> Ultravibration
Peripheral Synthesis -> Mustard Bomb
Peat Pelt -> Deep Clean
Winged Reprobation -> Conviction Marcato
Bristle -> Any Spell
Whistle -> Any Physical Spell
Tingle -> Any Physical Spell

Most of these are based on status effects and cannot be used in most raids and trials, so that is a bummer.


In any case, I also would like more synergy/interactions within the Spellbook. I do not like when they add two spells in the same update that only work with each other such as Peripheral Synthesis and Mustard Bomb. It would be nice for new spells to also work with older spells (e.g. 4-tonze Weight has an additional effect with Lightheaded). Shout out to Peat Pelt + Deep Clean when we already had a mud spell, Feculent Flood.
That's all fun and neat, but then you realize that most of the examples you cited are quite useless due to how much better is just alternating Vibes on dungeon trash pulls, the specific content where that would apply.

They, however, would have a lot more usefulness if we could actually be able to complete dungeon log objectives solo, because then you'd have to use something else than Ram's + Ultravibration to clear your path. I suppose you can still use them on FATEs, but eh...