Quote Originally Posted by Reinhardt_Azureheim View Post
If you dislike your skill, game sense and/or capability being challenged, why are you doing content that is designed to challenge exactly that only to come back here everytime to complain how much you hate it? Ultimate and Savage raiders invest weeks and months learning their content and honing their craft and you spit at the idea that content is hard enough that specifically you can't do it on first try - sorry, I got no sympathy.
One key difference that can be observed here is that portions of a Job Storyline are not gated behind UCOB or P10S completion.

XIV's devs have bent over backwards to condition the playerbase that all "Story" content is basically a "free pass" — even if there's a Trial / Dungeon / Raid in your way, you needn't worry: Trusts and/or 3-7 other people will solve it for you.

Blue Mage literally hard-gating the progression of its mediocre story behind the solo-only Carnivale bosses pretty much defies every convention that SE has otherwise established by this point regarding Story content vs. "Challenge" content, so it's probably not surprising to see it causing friction for players who basically want to do Story/Quests and avoid all forms of demanding combat, because Blue Mage's story progression sells itself as a super-relaxing solo non-activity... until it suddenly isn't.