A voice for the Warrior of Light, at least during important cutscenes. You can have an MMO with a voiced protagonist, look at SWTOR and GW2. If we can't have a voice, then can we have written lines so we know what we're saying. I don't want the WoL completely silent anymore. It can be implemented with an option to turn voice audio off, just as you can turn off certain sounds, so you can play as before if you don't like the change.
Being voiceless is one of the reasons I feel increasingly disconnected from my character. Another is that we only serve to get things done for NPCs who actually make the decisions and drive the story forward. We don't initiate anything, we don't decide anything, we're hypercompetent sidekicks helping others bring about meaningful change but we’re never the catalyst, never more than a supporting protagonist. That was okay at the beginning of ARR when you're starting out as adventurer, but once you start saving nations, a continent, the world, reality as we know it, you should have the same agency as NPCs.
Third, players have varying views on hurting animals in video games, but regardless of how you feel, you have to do it in FFXIV or you can't advance the main story, nor a range of side-quests behind which class skills and relic weapons are locked. Even if the animals aren't aggressive, even if they are defenseless, you have to kill them. On top of that, my beloved Warrior of Light is okay with it and I am not okay with that. That cheerful /determined I saw today when askedthat is not my WoL. We should have an alternative to choose from, so that we can gather firewood or go buy an ingredient - I don't care what it would cost me - rather have our WoL be the go-to person for hurting or killing animals.to kill an animal and cut out its *liver* for medicine,
Lastly, the WoL has been a Celibate Chaste Hero long enough (10 years for some of us). I've read Naoki Yoshida's comments about NPC dating. Quoting: "I consider the NPCs as living beings. All of these characters have their life that continues within the realm of Final Fantasy XIV. You never know what happens to them in their lives. And by having that sort of date event with the Warrior of Light, it might kind of narrow their possibilities, you know?" I get what he's saying, it's a valid concern. But as it stands now, it's the player character's possibilities that are narrowed. So, to quote Harrison Ford, "complicate the hell out of it".
Being forced to hurt animals has bothered me from the start, but not everyone takes issue with it, and it wasn't until the post-msq between Stormblood and Shadowbringers that I grew tired of playing second fiddle to NPCs in every department: voice, agency, love. So this game can go on another 10 years without any of the changes that I suggested, but they've worn me down too much to keep playing. I hope the dev team reads this and considers taking some of these changes into account. Thanks.


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