Yes please! Voice acting and buffing the bosses would make it much more fun
Yes please! Voice acting and buffing the bosses would make it much more fun




Maybe once they finish making the rest of Stormblood's dungeons Trust friendly, they'll consider going back and foxing the power creep on certain 8-man and 24-man content.
God, I hope anyway.

Let's be real this is a Square Enix published game, they have more than enough money to fully voice the entire game and I don't know what the excuse even is to only have a partially voiced main story.

I just want them to do away with the pressure plates at the Atomos part. Give them more HP and have them spawn way more adds instead. It would be really nice to be able to do Labyrinth with just 3 people. Especially while speedrunning on alts.
Ideally, Crystal Tower should be reworked, yes.
I think they will rework it eventually to account for it now being required for MSQ. Whether it gets VA or not though... I think that's far-reaching.
Dunno why ppl are so obsessed over having voice acting on everything. Most cases it adds very little and drags out cutscenes because you can read faster than most of these people talk. As for buffing bosses. An easier solution would be to lower the ilvl sync to match the max ilvl obtainable when the raids were first launched.
Revamping CT will not make FFXIV a better game so why ask for them to waste the time and money on such a project?
Voice acting would be awkward since they cut tied with the original VA studio at the end of ARR. Even if Cid was the only one from the quest chain that had a fair amount of voice acting in ARR, it's going to come off very strange listening to him with a different VA for just CT out of all the ARR content.
The only reworking it really needs is a better ilvl sync and maybe putting up a barrier on the end bosses for the sake of new players watching the end boss cutscenes. There's really nothing major out of place within the story when viewed in light of later MSQ events. I think I caught a small discrepancy running through the quests on a new alt a couple of weeks ago but it was nothing that a new player would be likely to remember 3 expansions later.
If a new MSQ starting point is added for new characters, then CT may no longer be mandatory regardless.
Remember that any rework of old content comes at the expense of not being able to make as much new content. It's easy to toss around phrases like "SE is a multi-billion dollar company" but those billions aren't coming from FFXIV alone (FFXIV doesn't come close to a billion a year itself). They have their other titles to support and expenses to meet. Choosing to throw more money at a project does not guarantee a better result or increased player satisfaction (*cough* Warlords of Draenor *cough*).



Last terrible excuse they gave was that they use popular VAs, so it's hard to schedule stuff. How about you stop wasting money on popular VAs, just do what Your Name did and find new rising stars which are cheaper and are just as good as any popular VAs are. You even help promote new talents and build loyalty with them.
Excuse before that was that they're too incompetent to make script good from the start, so they cannot change the script if voice lines are already recorded. Ignore the fact that much smaller, and much lower budget games are fully voice acted, including even background characters in world chattering. That includes MMORPGs, which run on patch cycles. All story in GW2 is voice acted, including 10 different voice actors just for all playable races and gender (one of player's VA is even Matthew Mercer).
Another excuse is that they have whole 4 (four!) languages to work with. Ignore the fact that again, many games do more, and every decent game has at least subtitles for 10+ languages.
It's just embarrassing that such high budget game with focus on story is barely voice acted.
Last edited by Deo14; 08-02-2023 at 12:10 AM. Reason: Removing all swear words from old posts so certain malevolent communities cannot spam report me and get me banned again
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