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  1. #1521
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,985
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Which is odd to me (from somebody who's uneducated in 'coding'-things and whatnot), because players can just stack on top of one another unabated.
    They probably had to concede on player collision because

    1. it would be easy to abuse if players couldn't run through each other or enemies and has a lot of griefing potential.
    2. it puts some heavy restrictions on fight design.

    They can't control player actions but they can control enemies, their numbers, placement and their movement.

    Destiny 2 has player collision and it leads to some very funny (and sometimes frustrating) moments, like getting shouldercharged by someone on your team and promptly sent flying into a wall for a quick death by physics engine.
    (3)
    Last edited by Absurdity; 07-15-2023 at 06:54 PM.

  2. #1522
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by DayHealer View Post
    We healers are very modest with our requests:
    • Nerf tank self healing
    • More unavoidable damage in content

    Is this too hard to do SE?
    3) Something engaging to do in our downtime
    (16)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #1523
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    I was discussing this with some friends, and was basically told if I want something to do then to play with bad players...

    So healer reward for being a good healer = being punished by having a harder time clearing content due to less skilled players failing mechs. Got it. Great design.
    (9)

  4. #1524
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Zebraoracle View Post
    I was discussing this with some friends, and was basically told if I want something to do then to play with bad players...

    So healer reward for being a good healer = being punished by having a harder time clearing content due to less skilled players failing mechs. Got it. Great design.
    Just go do Ultimate - Yoshi P

    People proceed to do Ultimate with 1 or no healers in protest.
    (0)

  5. #1525
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by OM3GA-Z3RO View Post
    Just go do Ultimate - Yoshi P

    People proceed to do Ultimate with 1 or no healers in protest.
    I've done two ultimates and will soon be working on a third. His statement is so infuriating.

    UWU healing related mechs - none. You just heal damage before deadly damage happens as usual. I do not count pressing LB3 as a healing mech.

    TEA healing related mechs - 2.5. The hand slaps sort of? I just physis and panhaima it and forget about it though... Esuna throttle off the party. And then J-Waves which were actually fairly fun to heal through.

    Wow so many healing mechanics, YoshiP... /s
    (3)

  6. #1526
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Deceptus View Post
    3) Something engaging to do in our downtime
    Do you think it would be wiser not to call it downtime?

    For DPS and tanks downtime means time that's spent unable to connect to the enemy. Whereas uptime is whenever you can dish out dps, aka usually.

    I think healers that don't need to heal but can DPS similarly have uptime, not downtime.

    So you would say "Give us something engaging to do in our uptime". I think this sounds more positive too, because uptime is fun time and healers wanna have fun.


    Also GCD healing should not be punished until a certain breakpoint and instead be paid with damage neutral stuff like Misery. It's the weirdest thing to new healers especially learning that having to not use most of their GCDs is considered advanced play. Moreover that every GCD you use has to be a damage spell to play optimally as a healer which is absurd.

    Let Sage be the DPS healer, have it heal with a diverse array of attacks that while damage neutral from one another each assign different effects to the Kardion target. Also Kardion-spread and Kardion-block and a non-targeted damage-neutral instant heal spell on the Kardia target(s). Likewise it needs a damage-positive Lasersword melee combo for the fun of it. You can have it stack twice like Phlegma or even replace phlegma, since laserswords make more sense as a melee attack than energy ballz.

    Give Astrologian a double GCD inducing damage-neutral and instant Wyrmwood dps spell that allows for more time to manage your infinite OGCDs whenever neccessary.

    Give Scholar a double-broil-damage doing 2.5 second cast spell that you get a stack for each time you use a healing spell up to a maximum of 3. Additionally make Ruin II a conditional proc that is equal to broil in damage so you don't feel like trash whenever you use it. Also make Biolysis apply a frozen Biolysis debuff up to once that begins to tick once the currently active biolysis runs out so that you 1) circumvent weird tick issues and 2) have an additional movement button in times of need. Give back Miasma for the sake of variety, make it a 1.5 second cast that instantly deals the damage of the remaining Miasma debuff to the enemy if they have 5 or less seconds remaining. And trust me Scholar's love tracking timers, they're like Machinists in that regard. No Scholar hates Dots.

    And for god's sake drastically reduce Pneuma and Macrocosm cooldowns, two or THREE minutes for such fun spells is way too much. I think I wrote this already, but whatever, I love my suggestions. Cause I wouldn't design healers like DPS-jobs/Tanks with guided and rigid rotations that care about doing optimal DPS in a way that precludes the use of healing spells in certain instances. And yet I would still have GCD variety and meaningful options to choose from. This is undoubtably the direction they have to go in my mind.
    (2)

  7. #1527
    Player
    Elissar's Avatar
    Join Date
    May 2020
    Location
    Ul'dah
    Posts
    502
    Character
    Ellisar Loravalur
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    I wish we had more battles like 6.4 EX.
    Every role has a function. If they don't want to overhaul healers (and adjusting battles), i think that is a nice way to go.
    (0)

  8. #1528
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Elissar View Post
    I wish we had more battles like 6.4 EX.
    Every role has a function. If they don't want to overhaul healers (and adjusting battles), i think that is a nice way to go.
    That's how healers often are in savage and ultimates. It doesn't come close to addressing the issues with the healer gameplay itself, instead becoming "do this DDR puzzle correctly while also spamming 1".
    (0)

  9. #1529
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Elissar View Post
    I wish we had more battles like 6.4 EX.
    Every role has a function. If they don't want to overhaul healers (and adjusting battles), i think that is a nice way to go.
    I honestly found that fight boring, Barbie was more action packed in Normal and Extreme, it hit the sweet spot in chaotic mess while trying to keep everyone alive while dodging everything but even with all that, the main problem with Healers is that we have too many Healing Spells that at some point we don't even need them, hell I am pretty sure the casual crowd don't even use 50% of all the free healing spells. The Damage Spells are extremely lacking and are so disconnected with the healing side.
    (1)
    Last edited by OM3GA-Z3RO; 07-16-2023 at 02:56 AM.

  10. #1530
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,690
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    Quote Originally Posted by Zebraoracle View Post
    I was discussing this with some friends, and was basically told if I want something to do then to play with bad players...

    So healer reward for being a good healer = being punished by having a harder time clearing content due to less skilled players failing mechs. Got it. Great design.
    Isn't that kind of like being a doctor and complaining all they see is sick people? Healers are in the game for those times when things don't go perfectly.

    You don't need heal players who do the mechanics. It's self evident.

    If you are unable to accept this fact, you will be much happier playing a damage dealer, a role who is rewarded by a party who plays better.
    (0)

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